Perhaps the wrong place to post - but putting it out there.
Update- game #….109
A convoy of 13 units sunk a battleship.That makes no sense.One attack from a battleship – regardless of level – should sink any unescorted convoy.Really – any naval vessel should be able to sink an unescorted convoy –regardless of what’s on board the boat – they’re in storage.Short of a few guys with rifles – it’s not like you can pull an artillery unit out of the cargo bay to hit an attacking destroyer.
But, that’s a tactical decision for the player.
~CL-55
Update- game #….109
A convoy of 13 units sunk a battleship.That makes no sense.One attack from a battleship – regardless of level – should sink any unescorted convoy.Really – any naval vessel should be able to sink an unescorted convoy –regardless of what’s on board the boat – they’re in storage.Short of a few guys with rifles – it’s not like you can pull an artillery unit out of the cargo bay to hit an attacking destroyer.
- Transport ships shouldn’t include the hit points/ attack points of the units on board.It’s a boat, carrying stuff across oceans & seas.It should have its own stats – if it goes down – so it goes for all units on board.Transport ships are always a risk – and up to the player to determine how to use them.
- Quick and fast – blitz style
- Saft and protected
- Quick and fast – blitz style
- The human/population cost is too high.
- I like the concept of units not auto upgrading with levels
- I like the idea of focusing different types of units in each city
- Existing units not auto leveling up with research – well sucks, but makes total sense.
- I like the concept of units not auto upgrading with levels
- MANPOWER – costs for everything are too high.Granted we don’t have to feed them on the 1.5 map – but when you make people a research requirement & you need them for everything you make or build – it touches a bit too close to historical accuracy.
- THESE ARE Civilians- All sides of WWII used and abused them.You have made people the key to all buildings, units, research, - well everything.However, players no longer have to feed civilians, or care about their morale – so how does this work?Forced labor?
- What about the people?This is an element I love about the game. Keep the people happy, and the war machine keeps running smoothly.Without that – it’s just tanks, guns and points.
- I suggest you send it back to Goods.No moral issues there.
- THESE ARE Civilians- All sides of WWII used and abused them.You have made people the key to all buildings, units, research, - well everything.However, players no longer have to feed civilians, or care about their morale – so how does this work?Forced labor?
- Upping the cost for spies, golding out units, ect – all makes sense.It was too cheap.
- On Countries – equal?
- One of the best parts of even a basic 22 map is that all nations have their unique resources – so players can either go with what they want – or try a new nation that forces them to play a different way.
- If Bytro implements this equality in resources, I’d suggest it for random nation assignment, rather than free country selection maps.
- If Bytro implements this equality in resources, I’d suggest it for random nation assignment, rather than free country selection maps.
- One of the best parts of even a basic 22 map is that all nations have their unique resources – so players can either go with what they want – or try a new nation that forces them to play a different way.
But, that’s a tactical decision for the player.
~CL-55