This must be said and if necessary repeated one hundred times until the Game Designers wake up to a Fatal Flaw in the new game Maps they launched in recent times.
Resource production rates have been heavily reduced to the point where a Nation can only build a handful of Units before usually two things occur. Firstly, Oil is expended trying to build Infrastructure and some Military and secondly the Manpower to build basic Infantry Class units is expended with just a Dozen or so units built .
By my calculations when comparing a New Map with one of the Older Classic Maps , it would appear that resource production has been Halved and in some cases even a Third of the original Value. This would immediately bring to mind that we are expected to Conquer the World with approxiamately Half the resources of the Original series of games. However as I have come to realise with further Testing on the 73 player "All In" map , it seems we are expected to Rule the World with about a Quarter or at best a Third of the Military that we were accustomed to in the 100 player Map.
This is manifestly Impossible to achieve and I beg to ponder WHY did Bytro Design Team - destroy these New Maps by restricting the resources in any given Map.... how does it help "player or Bytro" to restrict resources so harshly ?
Here is just one Example of the Comparison when looking at the starting values of France
100 player Map - "World War" : France has 24 Core Provinces. A single Oil province producing 3056 per day and a single Rare province producing 1515 per Day.
73 player Map - "All In" : France has about 90 Core Provinces. A single Oil province producing 1142 per day (almost a third) and a single Rare province producing 700 per day (less than half)
So looking above ... we are expected to protect almost 400% as many Core Provinces with much reduced essential resources. It's not just Oil and Rares either but these are the most essential so I am giving them more scrutiny.
From what I have witnessed in this particular 73 Player Map is that the resources actually appear to about 40% of the Original Map values ( The World as a whole produces 40% of the resources it used to)
BYTRO needs to fix this rediculous new Model of Game design fast. It does not serve any benefit to restrict resources and quite frankly I am of the opinion they should be even Greater than the original values anyway. But thats a topic for another Day.
Bytro Design Team is killing the Game slowly with these really Badly created New Maps
Resource production rates have been heavily reduced to the point where a Nation can only build a handful of Units before usually two things occur. Firstly, Oil is expended trying to build Infrastructure and some Military and secondly the Manpower to build basic Infantry Class units is expended with just a Dozen or so units built .
By my calculations when comparing a New Map with one of the Older Classic Maps , it would appear that resource production has been Halved and in some cases even a Third of the original Value. This would immediately bring to mind that we are expected to Conquer the World with approxiamately Half the resources of the Original series of games. However as I have come to realise with further Testing on the 73 player "All In" map , it seems we are expected to Rule the World with about a Quarter or at best a Third of the Military that we were accustomed to in the 100 player Map.
This is manifestly Impossible to achieve and I beg to ponder WHY did Bytro Design Team - destroy these New Maps by restricting the resources in any given Map.... how does it help "player or Bytro" to restrict resources so harshly ?
Here is just one Example of the Comparison when looking at the starting values of France
100 player Map - "World War" : France has 24 Core Provinces. A single Oil province producing 3056 per day and a single Rare province producing 1515 per Day.
73 player Map - "All In" : France has about 90 Core Provinces. A single Oil province producing 1142 per day (almost a third) and a single Rare province producing 700 per day (less than half)
So looking above ... we are expected to protect almost 400% as many Core Provinces with much reduced essential resources. It's not just Oil and Rares either but these are the most essential so I am giving them more scrutiny.
From what I have witnessed in this particular 73 Player Map is that the resources actually appear to about 40% of the Original Map values ( The World as a whole produces 40% of the resources it used to)
BYTRO needs to fix this rediculous new Model of Game design fast. It does not serve any benefit to restrict resources and quite frankly I am of the opinion they should be even Greater than the original values anyway. But thats a topic for another Day.
Bytro Design Team is killing the Game slowly with these really Badly created New Maps