Doesn't everyone find it hard to have peace after an AI has declared war upon you? Like constantly having to invest your army towards an AI with no particular benefits. Shouldn't they make AI's more responsive and like if you declare cease fire an AI automatically declares it too in a few hours (unless your fighting or something. And also if you have an inactive coalition member and the AI takes over there should be a way to command that AI (like "Support me" , "Attack this country" , "Defend this Province" etc. I think these additions will certainly make the game more interesting.
Should the AI's be worked on for the betterment of the game?
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Any automatic response causes gamemanship to over come the situation.
That the AI is a little weird is an understatement. I remember one game where as Germany I had the highest economy, the largest army and I was currently at peace with everyone having taken over Poland, Denmark, Holland and then Luxembourg declared war on me ! -
just like in the real world, you cant be a warmonger and expect everyone to then trust you when asking for peace, why should they believe you will not attack them, once they accept a ceasefire or peace agreement. I for one do not, you attack me, its on like donkey kong until one of us is wiped off the map.
forum.callofwar.com/index.php?…popularity-with-elite-ai/ -
killingone wrote:
Shouldn't they make AI's more responsive and like if you declare cease fire an AI automatically declares it too in a few hours
killingone wrote:
And also if you have an inactive coalition member and the AI takes over there should be a way to command that AI (like "Support me" , "Attack this country" , "Defend this Province" etc. I think these additions will certainly make the game more interesting.
"A good plan, violently executed now, is better than a perfect plan next week." - General George S. Patton, Jr.
"Do, or do not. There is no try" - Yoda -
well i guess u fellas are right after all
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