I just don't get it.
The combat system makes no sense to me. A unit can have half of it's HP in damage and still be at 100% condition.
(see image below)
I was told that condition relates to HP but if a unit is at 50% of its HP how can it be at 100% condition?
And the chart that shows a unit's HP in various terrain dosent make sense to me either.
Strength against Armor Class? The thickness of a tank's armor dosent change just because it is in a forrest or on the open plains.
I do understand that defenders have an advantage in the CRT (Combat Results Table), and attacking at 3:1 or less is generally not very good odds - in game terms.
So what is the function or purpose of 'Condition'?
The combat system makes no sense to me. A unit can have half of it's HP in damage and still be at 100% condition.
(see image below)
I was told that condition relates to HP but if a unit is at 50% of its HP how can it be at 100% condition?
And the chart that shows a unit's HP in various terrain dosent make sense to me either.
Strength against Armor Class? The thickness of a tank's armor dosent change just because it is in a forrest or on the open plains.
I do understand that defenders have an advantage in the CRT (Combat Results Table), and attacking at 3:1 or less is generally not very good odds - in game terms.
So what is the function or purpose of 'Condition'?