Plenty has been said about this topic, and here's a different twist on the concept.
When we're talking about Encirclement of units, what we are truly talking about is SEPARATING those units from their SUPPLY LINES. Leaving them without resources to continue fighting as they run out of ammo, spare parts, food, fuel and such....
I'm not sure which which of these ways would be easier to implement, but her's the idea.
Proposal
New Building - Supply Lines (SL) / Supply Depot (SD)
Cost - 50 Cargo, 1000 cash
Maint - 0 cost
Build Time - 1 hr
Hitpoints - 10
Building Requirements - This buildings must make a continuous "Line" to the Capitol of either the owner OR a coalition member. When connected to a PORT, they immediately connect via oceans to all other shores, and need a "Receiving" Port to continue on fronts overseas.
Ability - Province with Supply Lines (Depots) + All adjacent territories = Units Heal (15% of all damage taken) at Day End
Penalty - Any Province NOT adjacent to Supply lines = units can't heal and take 15% damage at Day End
(e.g. - UK player Capitol is London, player builds Port and Supply Lines in PORTSMOUTH, and now all seas, and oceans are "conduits" that count as Supply Lines and any Overseas Port would be a continuation of these Supply Lines. If the Port gets destroyed, all units overseas would suffer damage if not "connected" to LONDON via Supply Lines at day change)
B) This one would be more difficult to implement
Same effects as above except instead of being adjacent to Supply Lines, units must be within certain range of nearest SL, for example the player's current Fighter Range.
C) Final addition to the concept
Additional Order available for TB units - Air Drop - Works same as "Attack" order, except it prevents unit out of reach of Supply Lines to be safe on NEXT day change.
(e.g. UK player has a 3 unit stack outside of Supply Lines range/reach, but within TB range, so sets TB to Air Drop to unit during the day with 3 TB's and units are protected, if he only had 1 TB in range, he could only safe one of those units and the other two (chosen at random) would take damage)
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This in effect DOES NOT actually represent the Encirclement tactics per se as used during WWII, but addresses a key feature that does play into the "Keeping your men fed, armed and fueled" that did play a key role during the war.
ADDED NOTES
ALSO - Supply Depots ONLY extend their Sphere of Influence to Adjacent Territories, they DO NOT RECEIVE that influence from adjacent territories, they ONLY receive that influence from Adjacent Supply Depots. (what I mean here is that to extend the benefit, you must have a CONTINUOUS series of adjacent provinces with Supply Depots extending uninterrupted back to the capitol, you can't build a Supply Depot, leave a province empty (byt under the influence of an SD, then build another SD on the opposite side of the "Gap".
Example
A* - A1* - A2* - A3 *- A4* - A5* - A6*
C* - P1* - P2* - P3* - P4*- P5* - P6*
B* - B1* - B2* - B3* - B4* - B5* - B6*
C = Capitol
* = Province under Effect of Supply Drop
All Letters represent provinces which are connected horizontally, vertically and diagnally (P3 is connected North, South, East and West as well as diagonally to A2, B2, A4 & B4)
Starting Capitol player builds Supply Depots in P1 - P2 - P3 - P4- P5, The Capitol (C) has an area effect on A, A1, P1, B & B1. Once the P5 SD is built, every province is now supplied and healing.
If the P3 SD gets destroyed, the Effect would end at A3, P3, B3 since P4 has no adjacent SD connected to the Capitol and DOES NOT receive Effect from P3 (SD was destroyed)
A* - A1* - A2* - A3 *- A4 - A5 - A6
C* - P1* - P2* - P3* - P4- P5 - P6
B* - B1* - B2* - B3* - B4 - B5 - B6
When we're talking about Encirclement of units, what we are truly talking about is SEPARATING those units from their SUPPLY LINES. Leaving them without resources to continue fighting as they run out of ammo, spare parts, food, fuel and such....
I'm not sure which which of these ways would be easier to implement, but her's the idea.
Proposal
New Building - Supply Lines (SL) / Supply Depot (SD)
Cost - 50 Cargo, 1000 cash
Maint - 0 cost
Build Time - 1 hr
Hitpoints - 10
Building Requirements - This buildings must make a continuous "Line" to the Capitol of either the owner OR a coalition member. When connected to a PORT, they immediately connect via oceans to all other shores, and need a "Receiving" Port to continue on fronts overseas.
Ability - Province with Supply Lines (Depots) + All adjacent territories = Units Heal (15% of all damage taken) at Day End
Penalty - Any Province NOT adjacent to Supply lines = units can't heal and take 15% damage at Day End
(e.g. - UK player Capitol is London, player builds Port and Supply Lines in PORTSMOUTH, and now all seas, and oceans are "conduits" that count as Supply Lines and any Overseas Port would be a continuation of these Supply Lines. If the Port gets destroyed, all units overseas would suffer damage if not "connected" to LONDON via Supply Lines at day change)
B) This one would be more difficult to implement
Same effects as above except instead of being adjacent to Supply Lines, units must be within certain range of nearest SL, for example the player's current Fighter Range.
C) Final addition to the concept
Additional Order available for TB units - Air Drop - Works same as "Attack" order, except it prevents unit out of reach of Supply Lines to be safe on NEXT day change.
(e.g. UK player has a 3 unit stack outside of Supply Lines range/reach, but within TB range, so sets TB to Air Drop to unit during the day with 3 TB's and units are protected, if he only had 1 TB in range, he could only safe one of those units and the other two (chosen at random) would take damage)
---------
This in effect DOES NOT actually represent the Encirclement tactics per se as used during WWII, but addresses a key feature that does play into the "Keeping your men fed, armed and fueled" that did play a key role during the war.
ADDED NOTES
ALSO - Supply Depots ONLY extend their Sphere of Influence to Adjacent Territories, they DO NOT RECEIVE that influence from adjacent territories, they ONLY receive that influence from Adjacent Supply Depots. (what I mean here is that to extend the benefit, you must have a CONTINUOUS series of adjacent provinces with Supply Depots extending uninterrupted back to the capitol, you can't build a Supply Depot, leave a province empty (byt under the influence of an SD, then build another SD on the opposite side of the "Gap".
Example
A* - A1* - A2* - A3 *- A4* - A5* - A6*
C* - P1* - P2* - P3* - P4*- P5* - P6*
B* - B1* - B2* - B3* - B4* - B5* - B6*
C = Capitol
* = Province under Effect of Supply Drop
All Letters represent provinces which are connected horizontally, vertically and diagnally (P3 is connected North, South, East and West as well as diagonally to A2, B2, A4 & B4)
Starting Capitol player builds Supply Depots in P1 - P2 - P3 - P4- P5, The Capitol (C) has an area effect on A, A1, P1, B & B1. Once the P5 SD is built, every province is now supplied and healing.
If the P3 SD gets destroyed, the Effect would end at A3, P3, B3 since P4 has no adjacent SD connected to the Capitol and DOES NOT receive Effect from P3 (SD was destroyed)
A* - A1* - A2* - A3 *- A4 - A5 - A6
C* - P1* - P2* - P3* - P4- P5 - P6
B* - B1* - B2* - B3* - B4 - B5 - B6
General Maximus Decimus Meridius - "Are you not entertained?"
The post was edited 1 time, last by OneNutSquirrel ().