a realistic scenario

    • a realistic scenario

      I would die for a scenario map in which the resource, money and manpower output of provinces is similar to how it was around 1940 in reality.

      With CoW1.0, this can be achieved quite easily:
      1.: Reduce the food costs of infantry while slightly increasing its manpower costs, as described in --> this thread <-- (would be a very positive change in several aspects anyhow). This would give manpower importance in all situations (whereas currently for many players / in most situations it just piles up uselessly), because whenever you have spare manpower, you will want to recruit more of that otherwise cheap infantry. So this would make it interesting where on the map big concentrations of manpower are located.
      2.: Improve the trade behaviour of the Elite AI. Primarily make it sell resources it has in abundance. At the moment, it obviously almost exclusively buys resources. The trading behaviour of the Non-Elite AI seemed to be much better.
      This improvement would help both human and AI countries handling the resource imbalance that a realistic map would bring along for most countries.
      3.: Create a scenario map with realistic distribution of resources, money and manpower. There may be small compromises like for example one oil province for each country with a coastal province at the North Sea... Norway, Britain, Netherlands, Germany - although in fact the oil reserves under water were not yet touched at that time, it's at least imaginable countries might have started with that already around 1940. And no oil at all in entire North-Western Europe would be too drastic for the game balance. But most of the real strategic importance of regions or cities should be clearly recognizable. To give examples:
      * Manpower should be distributed just like the population was distributed at that time (perhaps, since most or all from the Bytro team are German, you'll know the population density maps from Diercke Weltatlas(?)... you can take one of these as a guideline). For example regions like Northern Canada, Siberia, Antarctica, Northern Scandinavia, Sahara, Amazon should produce hardly any manpower. Since Leningrad had about 8 times as many inhabitants as Helsinki, it should produce 8 times (or at least 5 times, if you want to compromize for playability) as much manpower as Helsinki. Since USA had counted about 130 million people and Germany about 80 million, USA should have about 60% more manpower than Germany. And so on. Well, China and India would quite blow up the scale. So ideally either choose a part of the world that doesn't include China and India, or split them into several countries (unhistorically - that would be a compromise).
      * Province upkeep is in analogy to population - in analogy to the above.
      * Urban provinces are the biggest centres for goods production and money income.
      * The developed countries, mainly Western Europe, USA and Japan should have more goods and money than others.
      * Food can be found quite anywhere, but mainly in the fertile regions of the world. Speaking of Europe, the biggest concentration of food should be in Ukraine.
      * Countries in the Middle East have a lot of oil. Some oil also in Caucasus, Northern Africa, Romania, but maximally very small amounts in other parts of Europe. This map might help a bit: kinderweltreise.de/kontinente/…/daten-fakten/wirtschaft/ or maybe this one: de.actualitix.com/land/wld/die-sicheren-erdolreserven.php(but for sure better ones for around 1940 exist).

      Of course such a scenario would be very imbalanced, but the two existing historical maps are imbalanced as well. Big imbalances increase the importance of trade, but that's not necessarrily a bad thing.

      All in all: The above changes and the new scenario map are what would make CoW even greater than it already is. Not CoW1.5. CoW1.5 is going in the opposite direction, which makes me sad.