Rockets and Strategic Bombers

    This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

    • Rockets and Strategic Bombers

      these two systems are out of historic balance to one another.

      Rockets function in the game as the anti airfield and big stack fortress busters. This was not their historic function. They were terror weapons aimed at cities with morale and minor destruction of facilities. Certainly they were not used as ship killers.

      Increase morale, reduce troop attack on rockets.

      Strategic bombers need to increase building damages as well as have a morale impact on a province.
    • But is it possible to have it as ship killers? Weapons here are not supposed to be used as it is in the war. We cannot only use nukes against Japan because we are the ones creating history. ;)
      BeaveRyan
      Moderator
      EN Community Support | Bytro Labs Gmbh


      Training Alliance United Leader
    • Building damage is currently a bit messed up in the code. Currently units deal only about 3% of their building damage to buildings, so absurd high values would be needed there, which are then also misleading, plus damage to morale follows a different curve and it would be very unbalanced.
      It is on our plan to fix this calculation in the coming months so that we are able to properly assign building or morale damage to units without going to insane numbers.
    • Thanks for the clarification, @freezy.
      It would really help very much if this could be resolved. I can only support @EZ Dolittle's request.

      Trying to make it a bit clearer - assuming the bug concerning damage to buildings was fixed:

      Strategical bombers should do:
      - High damage to morale.
      - High damage to buildings.
      - Less damage to ground units than tactical bombers.
      - Very low damage when attacking air units.

      Rockets should do:
      - High damage to morale.
      - Medium damage to buildings.
      - Low damage to units.
    • By the way, giving strats and rockets the role they really had in WW2 would not only improve realism. It would also fix a serious gameplay issue. Because if your opponent has rockets, you either have to come online every ten minutes (so you have a good chance to give your units a marching order in time to escape a possibly approaching rocket) or never let them stand still (give them continuous marching orders back and forth even if you just want them to stay in place).
      The former is really painful for anyone who wants to do different things in life alongside to playing CoW. And the latter really feels absurd - nobody wants to have that in the game.

      In case you cannot find a proper solution for building damage in battle calculation, how about this workaround:
      * Increase building damage and damage to morale of targeted province for strats and rockets to 300% of what it is now.
      * Reduce damage strats do to ground units to about 40% of what they do now.
      * Reduce damage rockets do to units to about 30% of what they do now.
      * Reduce upkeep costs of rockets to 70% of what it is now.
      * Change the display of building damage in the client for all units to show real building damage / 3.
      ?
      Would be a dirty solution, I know. But should work ;) .