Wouldn't it be cool if there was a ticker box showing the total gold used during the game. Not which country or for what, just a total.
I will use a few hundred over the game just to get things done before going to bed or work. People may be just grabbing some resources or whatever.
I am in a game in which two countries launched a surprise attack on me just after I started war with a computer controlled country. When I went to attack one country, its armies would heal after every strike. When attacking an AT in a city with planes there would suddenly be 3 AAs added. His planes went from level 5 and 4 to level 7 and 6 within an hour. I would knock out 20 planes and there would be twenty new ones the next day. Crazy.
Had to really concentrate fire power so there was no chance to heal. Also realized that if armies are in battle the increase moral option isn't there, so once engaged with land forces, then the air could be effective.
It got me spending gold myself. Not as much but I made a statement. I liked the increase to 9500 for reveal maps. I found it a little cheap though to create AA and AT in a factory city. I could create a dozen armies behind enemy lines for cheaper then what it takes to heal a few armies. Maybe certain game play things could be a bit more pricey. But 2500 for 5000 resources and other stuff is good.
Just would have been cool to see how much gold my opponent threw away.
I will use a few hundred over the game just to get things done before going to bed or work. People may be just grabbing some resources or whatever.
I am in a game in which two countries launched a surprise attack on me just after I started war with a computer controlled country. When I went to attack one country, its armies would heal after every strike. When attacking an AT in a city with planes there would suddenly be 3 AAs added. His planes went from level 5 and 4 to level 7 and 6 within an hour. I would knock out 20 planes and there would be twenty new ones the next day. Crazy.
Had to really concentrate fire power so there was no chance to heal. Also realized that if armies are in battle the increase moral option isn't there, so once engaged with land forces, then the air could be effective.
It got me spending gold myself. Not as much but I made a statement. I liked the increase to 9500 for reveal maps. I found it a little cheap though to create AA and AT in a factory city. I could create a dozen armies behind enemy lines for cheaper then what it takes to heal a few armies. Maybe certain game play things could be a bit more pricey. But 2500 for 5000 resources and other stuff is good.
Just would have been cool to see how much gold my opponent threw away.