Road, or path what ever you call the lines that connect the map on land and provinces. The way you can move or invade with your troops. Well there’s no good way to defend them other then using units such as ground troops, artillery , planes etc. But then again your enemy’s might have units to combat it ( like anti air, more artillery , and much stronger units). So you lose some troops, but damage decreases the health(moral what ever the name is) of the enemy invading you. What if you could do it but without risking and losing troops? Well I suggest simple defenses but not like fortifying your province type, a defense that can actually damage your enemy or slow them down drastically before they get the chance to take any province with resources. The defenses would be mines, barb wire,Czech hedgehog , naval mines( to sink destroyers(or cruisers or anything coming near the coastline). Yes we do have fortifications, and they are useful for protecting provinces and slowing down the enemy but they take long to build and much metal. Plus if they are run over your enemy just got a hot spot where he could safely put his troops. That’s why I have in mind these defenses, to damage , protect or slow down the enemy. In a way it can reduce just stacking bunch of troops on each other and rushing without a plan. Would this make the game more complicated? Yes but I never saw the game as a casual play like snake and ladders more like chess. Also I really hate people stacking a 46 troop unit and then rushing with no plan so thinking this might stop that.
The post was edited 1 time, last by SFRJ-Man ().