For me CoW is about Strategy and Planning.
While the aesthetics of 1.5 is well done I believe they are missing an opportunity to work on the existing settings.
We don't want a game that is like Conflict of Nations, Clash of Clans, etc.
Bytro should put their time and resources into things such as unit designation and invasion planning. The bread and butter of this game is the importance of late round planning and making quick yet wise moves on the map.
IMO the release of new maps and accelerated rounds are steps in the right direction; however and entire overhaul of the game play is not the way to go.
While the aesthetics of 1.5 is well done I believe they are missing an opportunity to work on the existing settings.
We don't want a game that is like Conflict of Nations, Clash of Clans, etc.
Bytro should put their time and resources into things such as unit designation and invasion planning. The bread and butter of this game is the importance of late round planning and making quick yet wise moves on the map.
IMO the release of new maps and accelerated rounds are steps in the right direction; however and entire overhaul of the game play is not the way to go.
What makes the grass grow?