OK,
I think it is time to raise the points needed to win a Solo victory.
The 51% of all VP's needed at day-change to trigger a solo victory is just too dang easy. It is also highly unfair to other players, particularly those that have competitively-strong armies that simply haven't reached enough provinces by a day-change to prevent the victory.
This would all be fixed if both coalitions AND solo players had the same victory conditions (with coalitions still taken preference when both sets of conditions have been met.
Now, is 71% too high for a coalition? I think not. But should Solo victory conditions also be 71%? I say yes!
The reward for playing solo is far superior to that of a coalition victory. Yet, the ease of making a solo victory (especially if one has spent most of the game as part of a coalition) means that there is little incentive to stay in a coalition for a win when you are in a significant lead in VP's.
What good is it to make the Solo victory easier to achieve than a coalition victory? If you have one very good player who teams up with a coalition, they're going to win it for the coalition anyway. But should that same player be given a simpler and more-lucrative victory condition? Of course not.
The simple fix to this is to make coalitions have better Gold rewards, first, and to make the solo victory condition either the same as that of coalitions, or at least significantly higher than the paltry 51% threshold.
I have been in many situations where I had a strong momentum, and lost despite having a bigger army, and running wild across the landscape, only to have the other guy win because he simply got the most points with a few Armored Cars and timing with the day-change to acquire just enough points to win without contesting it by me.
Why does Bytro allow such an easy victory for a solo player? And why does Bytro penalize the better players who choose to stay loyal to their coalitions by not even letting them get gold for their VP's?
And, why do the DOMINION maps require the control points to be held for multiple days, whereas the Solo victory requires only having half-plus-one percent of all VP's for as briefly as one minute if taken just before the day-change?
This is unjust, unfair, and unrealistic. The allied powers of WWII were at a strong disadvantage for the first half of WWII. It was not impossible for the Axis powers to win the war. And if not for a few mistakes early on, they very well could have won. Despite the strong disadvantage that the allies had, they did turn the tide of war and ultimately defeated the Axis powers.
HOWEVER, if those same world-wide conditions during WWII were present in this game, given the current rules set, the Axis powers would have won the war automatically by early 1943. In other words, the Solo victory conditions of this game are not realistic as the Axis powers would have won the war before the Allies even made any real progress in Europe and Asia.
But in reality, the Allies won the war because there was no "system" that declared victory when the Axis had far more than 50% of all the military power on earth.
So, let's fix this. Let's raise the Solo victory conditions to 71%....or at least to 66.6% or some similar number which is much more realistic and far more fair to those whom are willing to fight even if they are at a disadvantage. Don't let players win without having to cement their victory by achieving an insurmountable odds status for their opponents.
I think it is time to raise the points needed to win a Solo victory.
The 51% of all VP's needed at day-change to trigger a solo victory is just too dang easy. It is also highly unfair to other players, particularly those that have competitively-strong armies that simply haven't reached enough provinces by a day-change to prevent the victory.
This would all be fixed if both coalitions AND solo players had the same victory conditions (with coalitions still taken preference when both sets of conditions have been met.
Now, is 71% too high for a coalition? I think not. But should Solo victory conditions also be 71%? I say yes!
The reward for playing solo is far superior to that of a coalition victory. Yet, the ease of making a solo victory (especially if one has spent most of the game as part of a coalition) means that there is little incentive to stay in a coalition for a win when you are in a significant lead in VP's.
What good is it to make the Solo victory easier to achieve than a coalition victory? If you have one very good player who teams up with a coalition, they're going to win it for the coalition anyway. But should that same player be given a simpler and more-lucrative victory condition? Of course not.
The simple fix to this is to make coalitions have better Gold rewards, first, and to make the solo victory condition either the same as that of coalitions, or at least significantly higher than the paltry 51% threshold.
I have been in many situations where I had a strong momentum, and lost despite having a bigger army, and running wild across the landscape, only to have the other guy win because he simply got the most points with a few Armored Cars and timing with the day-change to acquire just enough points to win without contesting it by me.
Why does Bytro allow such an easy victory for a solo player? And why does Bytro penalize the better players who choose to stay loyal to their coalitions by not even letting them get gold for their VP's?
And, why do the DOMINION maps require the control points to be held for multiple days, whereas the Solo victory requires only having half-plus-one percent of all VP's for as briefly as one minute if taken just before the day-change?
This is unjust, unfair, and unrealistic. The allied powers of WWII were at a strong disadvantage for the first half of WWII. It was not impossible for the Axis powers to win the war. And if not for a few mistakes early on, they very well could have won. Despite the strong disadvantage that the allies had, they did turn the tide of war and ultimately defeated the Axis powers.
HOWEVER, if those same world-wide conditions during WWII were present in this game, given the current rules set, the Axis powers would have won the war automatically by early 1943. In other words, the Solo victory conditions of this game are not realistic as the Axis powers would have won the war before the Allies even made any real progress in Europe and Asia.
But in reality, the Allies won the war because there was no "system" that declared victory when the Axis had far more than 50% of all the military power on earth.
So, let's fix this. Let's raise the Solo victory conditions to 71%....or at least to 66.6% or some similar number which is much more realistic and far more fair to those whom are willing to fight even if they are at a disadvantage. Don't let players win without having to cement their victory by achieving an insurmountable odds status for their opponents.