Have you noticed that in some maps Brazil is just as powerful as Italy? I have a solution to fix this. Say you pick Japan. There are all the normal units in the Research bar but there is another tab at the top that says "Specialized Units". If you click on this tab you may see a specialized unit. A specialized unit would be a unit that only one country could use. In our scenario, Japan may get a Yamato Class battleship that is more powerful than any other battleship that anybody else has. Or they might get a Kamakaze unit that could attack another unit by crashing into one, like the rocket. Give your feedback below!
Here is the best unit suggestion:
- US
"Fast Tank Destroyer" - The sluggish TD unit is replaced by the fast Turreted Tank Destroyer. It is faster, a bit better in attack than normal tank destroyer, but same defense and less HP. Also, it has only +25% in open ground.
"Light Destroyers" - The Fletcher-class was a faster and "light" destroyer that was the workhorse of the US Navy, cheaper and faster than other countries destroyer, it is weaker in naval combat but stronger vs submarines and air.
- Japan
"Japanese All-terrain Tanks" - The Japanese tanks are significantly less sturdy than those of the other countries Tank (HP = 15) but they are better in all terrains as they don't lose speed in hills / forest where they fight at +25%, and don't lose 50% of their HP in city either (but still fight at -50%)
Japanese Long-Lance submarines - The Japanese submarines have a longer range than the destroyer, the same attack value... but pathetic defense value. The best way to get rid of them is to attack them in "melee".
- Soviet Union
Katyushah Artillery - Of course the Soviet Union had a lot of traditional long gun, but hey, let's put the most well-known Soviet non-tank unit in here. Trades a 33% shorter range for a bit more mobility and more damage versus unarmored (same damage versus armor).
Fast submarines : The Soviet submarines were faster than the typical German submarine and very damage resistant (the "price" was limited range, which is not in Call of War). The sonars were also not very good, so the view range of the fast submarine is very limited, hampering it from finding targets.
- Germany
Dual-purpose AA : The German anti-air is second to none and hits like a truck, not only the planes but also infantry and tanks. It is like a whole new units. Also, it is even slower than traditional anti-air (think militia) and more expensive, too !
Pocket Battleship : German Battleships are REALLY fast - same speed as a cruiser. They are also way less armored than normal battleship. Sadly for them, they also have the Cruiser HP (50 rather than 75) though they keep the Battleship range and punch).
- UK
Cavalry tank : This light tank is faster, but only in "clear" terrain, where its 50% bonus becomes a 75%. On the other hand it does not hit as hard as other light tanks vs armor, though it is exactly like the rest vs infantry
King of the sea : The Battleship of UK have more more armor and more punch vs Land & Sea than any one else. Sadly, they are also way pricier, and they don't defend against air as well.
Here is the best unit suggestion:
- US
"Fast Tank Destroyer" - The sluggish TD unit is replaced by the fast Turreted Tank Destroyer. It is faster, a bit better in attack than normal tank destroyer, but same defense and less HP. Also, it has only +25% in open ground.
"Light Destroyers" - The Fletcher-class was a faster and "light" destroyer that was the workhorse of the US Navy, cheaper and faster than other countries destroyer, it is weaker in naval combat but stronger vs submarines and air.
- Japan
"Japanese All-terrain Tanks" - The Japanese tanks are significantly less sturdy than those of the other countries Tank (HP = 15) but they are better in all terrains as they don't lose speed in hills / forest where they fight at +25%, and don't lose 50% of their HP in city either (but still fight at -50%)
Japanese Long-Lance submarines - The Japanese submarines have a longer range than the destroyer, the same attack value... but pathetic defense value. The best way to get rid of them is to attack them in "melee".
- Soviet Union
Katyushah Artillery - Of course the Soviet Union had a lot of traditional long gun, but hey, let's put the most well-known Soviet non-tank unit in here. Trades a 33% shorter range for a bit more mobility and more damage versus unarmored (same damage versus armor).
Fast submarines : The Soviet submarines were faster than the typical German submarine and very damage resistant (the "price" was limited range, which is not in Call of War). The sonars were also not very good, so the view range of the fast submarine is very limited, hampering it from finding targets.
- Germany
Dual-purpose AA : The German anti-air is second to none and hits like a truck, not only the planes but also infantry and tanks. It is like a whole new units. Also, it is even slower than traditional anti-air (think militia) and more expensive, too !
Pocket Battleship : German Battleships are REALLY fast - same speed as a cruiser. They are also way less armored than normal battleship. Sadly for them, they also have the Cruiser HP (50 rather than 75) though they keep the Battleship range and punch).
- UK
Cavalry tank : This light tank is faster, but only in "clear" terrain, where its 50% bonus becomes a 75%. On the other hand it does not hit as hard as other light tanks vs armor, though it is exactly like the rest vs infantry
King of the sea : The Battleship of UK have more more armor and more punch vs Land & Sea than any one else. Sadly, they are also way pricier, and they don't defend against air as well.
The post was edited 7 times, last by Louisiana Boy James ().