As I was reading the threads for the CoW 1.5 updates, I couldn't help but notice that there were relatively few mentioned changes to aviation units compared to other units.
I'm bothered by the current lack of variety compared to other trees, especially the armor tree. Air power has been seen as the key to victory since WWII, so it only makes sense that players have to choose to research the best planes for their tactics. The average non-gold using player can't easily research all of the tank-tree and keep their research up to date. They are forced to choose the units that best fit their strategy. On the other hand, it is relatively easy for the same player to research the entire aviation tree and keep up to date, while also focusing on the other trees. I propose a redo of the aviation tree to give players more variety and force them to make tactical decisions.
The following units would be in the new tree:
Fighter - Like the current Interceptor, this unit's main purpose would be to combat enemy planes. They would be fast but lack range, strong against aircraft, and weak against everything else. There would be five levels, but no elite level, the first available from day 1. All levels would be carrier based.
Jet Fighter - Technically a continuation of the Fighter line, the Jet Fighter would be faster and have a longer range to escort later-level bombers. There would be two levels, the second being elite, with the first requiring Fighter level 5 to be researched. This unit would not be carrier-based, meaning regular fighters would still need to be producible for naval air power.
Rocket Fighter - Equivalent to the current Rocket Fighter. The strongest and fastest fighter-type aircraft, but with the shortest range. There would be two levels, the first requiring Fighter level 3 to be researched. It would not be carrier based.
Heavy Fighter - This fighter variant would be primarily offensive against planes, but would do okay in defense against small numbers of regular fighters. It would also do above average damage against infantry, tanks, and ships for a fighter, but not as much as the Medium Bomber. It would have the longest range for a fighter but the slowest speed, both probably comparable to the Medium Bomber. There would be 5 levels including an elite, the first requiring Fighter level 2 to be researched. Level 3 and above would be carrier based.
Light Bomber - This unit would have speed and range similar to the Fighter, but would be strong against infantry, tanks, and ships, but weak against planes and submarines. There would be seven levels including an elite level, the first available from day 1. All levels would be carrier based.
Medium Bomber - Intended to bridge the gap between the Light Bomber and Heavy Bomber, this unit does not excel against anything, but is decent against infantry, tanks, cities, and ships. Like the Light and Heavy Bombers, the Medium Bomber would be weak against planes and submarines, and slower than the Light Bomber, but have a longer range. It would have six levels, including an elite, the first available on day 2 and requiring Light Bomber level 1 to be researched. Level 3 onward would be carrier based.
Heavy Bomber - The largest and hardest hitting of the bombers, this unit would excel at bombing cities, but would be weak against everything else. It would have the longest range of any plane, but would also be the slowest. There would be 5 levels, including an elite, the first available from day 4 and requiring Medium Bomber level 2 to be researched. This unit would not be carrier based.
Anti Sub Warfare (ASW) Bomber - Like the current Naval Bomber, this unit's main purpose would be to reveal and attack submarines. It would be strong against subs and decent against ships, but weak against everything else. There would be seven levels, including an elite, the first available from day 1 and requiring Light Bomber level 1 ro be researched. This unit would be carrier based.
Nuclear Bomber - Same as now.
Paratroopers - Same as now.
I'm bothered by the current lack of variety compared to other trees, especially the armor tree. Air power has been seen as the key to victory since WWII, so it only makes sense that players have to choose to research the best planes for their tactics. The average non-gold using player can't easily research all of the tank-tree and keep their research up to date. They are forced to choose the units that best fit their strategy. On the other hand, it is relatively easy for the same player to research the entire aviation tree and keep up to date, while also focusing on the other trees. I propose a redo of the aviation tree to give players more variety and force them to make tactical decisions.
The following units would be in the new tree:
Fighter - Like the current Interceptor, this unit's main purpose would be to combat enemy planes. They would be fast but lack range, strong against aircraft, and weak against everything else. There would be five levels, but no elite level, the first available from day 1. All levels would be carrier based.
Jet Fighter - Technically a continuation of the Fighter line, the Jet Fighter would be faster and have a longer range to escort later-level bombers. There would be two levels, the second being elite, with the first requiring Fighter level 5 to be researched. This unit would not be carrier-based, meaning regular fighters would still need to be producible for naval air power.
Rocket Fighter - Equivalent to the current Rocket Fighter. The strongest and fastest fighter-type aircraft, but with the shortest range. There would be two levels, the first requiring Fighter level 3 to be researched. It would not be carrier based.
Heavy Fighter - This fighter variant would be primarily offensive against planes, but would do okay in defense against small numbers of regular fighters. It would also do above average damage against infantry, tanks, and ships for a fighter, but not as much as the Medium Bomber. It would have the longest range for a fighter but the slowest speed, both probably comparable to the Medium Bomber. There would be 5 levels including an elite, the first requiring Fighter level 2 to be researched. Level 3 and above would be carrier based.
Light Bomber - This unit would have speed and range similar to the Fighter, but would be strong against infantry, tanks, and ships, but weak against planes and submarines. There would be seven levels including an elite level, the first available from day 1. All levels would be carrier based.
Medium Bomber - Intended to bridge the gap between the Light Bomber and Heavy Bomber, this unit does not excel against anything, but is decent against infantry, tanks, cities, and ships. Like the Light and Heavy Bombers, the Medium Bomber would be weak against planes and submarines, and slower than the Light Bomber, but have a longer range. It would have six levels, including an elite, the first available on day 2 and requiring Light Bomber level 1 to be researched. Level 3 onward would be carrier based.
Heavy Bomber - The largest and hardest hitting of the bombers, this unit would excel at bombing cities, but would be weak against everything else. It would have the longest range of any plane, but would also be the slowest. There would be 5 levels, including an elite, the first available from day 4 and requiring Medium Bomber level 2 to be researched. This unit would not be carrier based.
Anti Sub Warfare (ASW) Bomber - Like the current Naval Bomber, this unit's main purpose would be to reveal and attack submarines. It would be strong against subs and decent against ships, but weak against everything else. There would be seven levels, including an elite, the first available from day 1 and requiring Light Bomber level 1 ro be researched. This unit would be carrier based.
Nuclear Bomber - Same as now.
Paratroopers - Same as now.
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The post was edited 1 time, last by thunderdog1138 ().