I suggest the developers add a feature that makes it possible to somehow create deceptive units that do not actually exist but serve only to confuse the enemy.
This was actually done in the real world during WW2. Most famously, an elaborate setup of mock-up tanks and equipment, some inflatable, others cobbled together from logs and plywood and even bedsheets, all painted realistically, was created in SouthEast England during the lead-up to D-day. The famous General Patton was placed in charge of the non-existent army group, and false coded radio traffic was sent to simulate the signals of an actual army. There are no well-published records documenting how successful this particular deception was, but that the Germans WERE deceived about the Allies D-Day plans is undeniable. Hitler kept high value troops tied up waiting to defend Calais from an attack that never came for weeks after D-day, and Patton's non-existent first army group probably contributed to his confusion.
After D-day deceptions continued. The U.S. army created special units of halftracks equipped with huge speakers to simulate the noise of a non-existent armored column. Records show these were actually used, though there is little published information indicating whether the Gemans were fooled.
Earlier in the war Rommel had small groups of low value vehicles drag weights around to kick up dust clouds simulating those that always marked the movement of real armored columns.
Naval vessels were usually equipped with smoke generating equipment, and sometimes this was used by small groups to simulate the smoke trails of larger forces.
How would this work in the game? Well, I don't want to restrict the developers imaginations, I primarily just want to get the idea out there. But maybe you could research the ability to create relatively cheap deception units, which could simulate a much more expensive unit or group of units. Or perhaps this would be a new sort of espionage mission. A distinction might be made between mobile deception units or static ones. Deception units would be revealed as what they are if a ground units gets close enough, perhaps within half or even one quarter of the unit's normal view range. This sort of thing seems particularly effective vs aircraft, so aircraft probably wouldn't get an automatic reveal at all regardless of range. Any melee or bombing attack would reveal the deception, ranged attacks might or might not.
This was actually done in the real world during WW2. Most famously, an elaborate setup of mock-up tanks and equipment, some inflatable, others cobbled together from logs and plywood and even bedsheets, all painted realistically, was created in SouthEast England during the lead-up to D-day. The famous General Patton was placed in charge of the non-existent army group, and false coded radio traffic was sent to simulate the signals of an actual army. There are no well-published records documenting how successful this particular deception was, but that the Germans WERE deceived about the Allies D-Day plans is undeniable. Hitler kept high value troops tied up waiting to defend Calais from an attack that never came for weeks after D-day, and Patton's non-existent first army group probably contributed to his confusion.
After D-day deceptions continued. The U.S. army created special units of halftracks equipped with huge speakers to simulate the noise of a non-existent armored column. Records show these were actually used, though there is little published information indicating whether the Gemans were fooled.
Earlier in the war Rommel had small groups of low value vehicles drag weights around to kick up dust clouds simulating those that always marked the movement of real armored columns.
Naval vessels were usually equipped with smoke generating equipment, and sometimes this was used by small groups to simulate the smoke trails of larger forces.
How would this work in the game? Well, I don't want to restrict the developers imaginations, I primarily just want to get the idea out there. But maybe you could research the ability to create relatively cheap deception units, which could simulate a much more expensive unit or group of units. Or perhaps this would be a new sort of espionage mission. A distinction might be made between mobile deception units or static ones. Deception units would be revealed as what they are if a ground units gets close enough, perhaps within half or even one quarter of the unit's normal view range. This sort of thing seems particularly effective vs aircraft, so aircraft probably wouldn't get an automatic reveal at all regardless of range. Any melee or bombing attack would reveal the deception, ranged attacks might or might not.