My apologies if this has already been addressed. I havent really been following the 1.5 stuff, but, anyway . . .
In the regular game, the food economy has been broken since the beginning. The recent decision to use food as payment for research has now compounded this problem.
The problem is basically in any game that goes past 10 turns or so, infantry become unusable. Any player with some success is going to take on territory adding to food expenses, leaving fewer and fewer food resources for units, especially infantry units, and in fact players are forced to deactivate all barracks.
So, there is never infantry in mid or late game. Not a big deal to most people I'm sure, as players just use other types of units. But, it would be nice to continue using infantry is some circumstances. Infantry should play a role for balance throughout the game, not just in the first few turns. In a current game I'm playing for instance my opponent has massive numbers of anti tank. This would be a great opportunity for infantry units, but it is impossible to build them.
Some suggestions:
In the regular game, the food economy has been broken since the beginning. The recent decision to use food as payment for research has now compounded this problem.
The problem is basically in any game that goes past 10 turns or so, infantry become unusable. Any player with some success is going to take on territory adding to food expenses, leaving fewer and fewer food resources for units, especially infantry units, and in fact players are forced to deactivate all barracks.
So, there is never infantry in mid or late game. Not a big deal to most people I'm sure, as players just use other types of units. But, it would be nice to continue using infantry is some circumstances. Infantry should play a role for balance throughout the game, not just in the first few turns. In a current game I'm playing for instance my opponent has massive numbers of anti tank. This would be a great opportunity for infantry units, but it is impossible to build them.
Some suggestions:
- Roll back the decision to use food as research payment. Money and rare materials, is far more logical as research costs.
- Reduce the food upkeep for barracks
- Reduce the food use of provinces--my logic here is that captured provinces should be better able to feed themselves.