Strange Activities VS AI

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    • Strange Activities VS AI

      Ive seen some strange activity where a player would move his forces into the territory, of the AI a little away from a town, all around and inside the borders and the AI still didnt declare war on the Invader. He wouldnt get away with that in a player vs player so why should the AI let people get away with a blantant infringement as that?
      Gamey tactics that have no place in tactics anywhere near a real scenario

      The post was edited 1 time, last by gazsom ().

    • ..whether a player or the AI gives right of way to others, it's a risk all time

      Browser games are an ingenious business idea to lure out money ..
      ..... >> more or less cleverly camouflaged as a real game <<
      .... .. so beware of caltrops, spring-guns and booby traps. :00008185:
      Warning! Texts above this signature may contain traces of irony! :D
    • Restrisiko wrote:

      ..whether a player or the AI gives right of way to others, it's a risk all time
      Ladies and gentlemen, we have a winner.

      You cannot have an alliance relationship (either "shared map," or "shared intelligence" for High Command members) with an AI country, but you can have a mutual right-of-way relationship with an AI country. A mutual right of way permits both countries to move their units freely through the other without starting a war, and even using that ROW to attack a third country by passing through the country with whom you have the ROW.

      FYI, this happens all the time. Nothing to see here. Move along. :)
    • Managing relationships with AI can be a bit complicated for just a few words here. Search the forum for tips on managing your reputation or popularity. The AI are quite logical in many ways, reacting to specific things that you do.
      War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill



      VorlonFCW
      Retired from Bytro staff as of November 30, 2020.

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