ground units at beach just watch enemy disembark

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    • ground units at beach just watch enemy disembark

      I now made the experience that if a close-combat ground unit is placed at the shore, it doesn't fire at units disembarking at that spot even if you're already at war with the invader.
      In the following example, I own the infantry and the red convoy that's disembarking without being bothered is from a hostile country:


      The infantry just stands there doing nothing, having a cup of tea (and I assume this behaviour is not specific to British units) unless I now actively give it an order (doesn't matter whether that's a move or attack order).

      Is this intended?

      I'd say close-combat ground units have to be usable as coastal defence, so they should automatically attack every neutral or hostile unit that reaches their spot.
      It's
      1.: Realistic to also be able to use close-combat ground units as coastal defence.
      2.: Much better for gameplay, because then you don't have to check your game every hour night and day in order to be online the moment an enemy might reach your shores.

      P.S.: Didn't it use to work that way... once?

      P.P.S.: If this cannot be fixed without giving different fire control modes to close-combat ground units, then... give them different fire-control modes.
    • Well a stationary unit is intended to simply passively defend when attacked, unless an order is given.

      You could give that unit some matching orders back and forth in the coastal zone, and then it would engage any enemy within range.
      War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill



      VorlonFCW
      Retired from Bytro staff as of November 30, 2020.

      >>> Click Here to submit a bug report or support ticket <<<
    • The answers are fully correct and logical, but not helpful with this issue.


      VorlonFCW wrote:

      Well a stationary unit is intended to simply passively defend when attacked, unless an order is given.
      OK, true. But equally, a unit that marches right to the location of a ground unit of a different (neutral or hostile) country should attack that ground unit, shouldn't it? Happens this way if the same scenario occurs on the ground some place away from the coast. So why doesn't that happen at a shore?
      => Correcting my first post: A convoi should attack when marching to the spot of a neutral or hostile ground unit.

      You now might say that's not possible, because convois have no attack value against ground units? Well, if that's the reason, then convois should be given an attack value of 0.1 against ground units.
      Anyhow what clearly shouldn't happen is no battle if a unit starts landing on a defended neutral or hostile shore. For the two reasons I wrote in my first post. Just imagine the scenario before your inner eye: The landing troops slowly getting their feet on the ground, drying their clothes, sorting their equipment and taking formation under the eyes of an entire regiment of defenders. Who calmly have a smoke and watch the sea gulls, until the invaders solemnly declare they're ready and a fair battle can start.
      In reality, it looked a bit different on D-Day, didn't it? Landing forces are at a severe disadvantage and also should be in CoW - no matter whether the defender is online at that moment or not.


      VorlonFCW wrote:

      You could give that unit some matching orders back and forth in the coastal zone, and then it would engage any enemy within range.
      Yes, I could do so. So if wanting to defend a coastal landing point over 7 hours of night time with a close-combat ground unit, I would give my unit the order to march away from the coast for half an hour. Then walk back right to the coast. And would repeat these two orders with the "add target" button 7 times. So my ground unit would appear at the coast every hour and attack in case somebody is disembarking there at that moment. That would work, but is a little bit laborous doing so for every coastal spot before every night. I could imagine other things to do with my spare time.
      Also would be a bit absurd.
      To summarize: This issue very much contributes to people defending their coasts solely with artillery, ships and air. While keeping their close combat ground units in the interior. Which is not realistic. You know many would like to reenact amphibic invasions against infantry, AT and tanks defending the shores. Why not let them?
      And, more importantly, changing this would help players who have to secure a coastline sleep calmly.

      The post was edited 1 time, last by Hans A. Pils: typo ().

    • Hans A. Pils wrote:

      P.S.: Didn't it use to work that way... once?
      Yes :thumbup:

      But for any reason it was (silent and quiet) changed some time ago :thumbdown:

      In the past ..
      .. one or some unit/s positioned directly on the coast, at the point just before embarking starts, was a simple coastal defense.
      If a foreign unit tried to disembark there, this foreign unit became attacker and locked in close combat. But as a ship which it is until the disembarking is complete, such an attacking unit had (and has?) no attack values at all.
      Because, however all ground units have a little defense values against ships (as has any unit against all other units), so the defender was always the winner as long as he didn't make the mistake, to set his defending unit/s also into attack mode -- and as long as there were no enemy warships or planes with it, but even then, such coastal protection had prevent surprises and provided time to react.
      But as said, sadly they changed also this at some point.

      Browser games are an ingenious business idea to lure out money ..
      ..... >> more or less cleverly camouflaged as a real game <<
      .... .. so beware of caltrops, spring-guns and booby traps. :00008185:
      Warning! Texts above this signature may contain traces of irony! :D

      The post was edited 1 time, last by Restrisiko ().

    • Nooberium wrote:

      Infantry and convoys have no attack value against each other. Even if inf fires at convoy, will do no damage.
      That is not true, I just beat a 16 stack using 7 units by attacking them while they were disembarking and by the time they finished disembarking, I have already reinforced my units and it turned into a 10 vs 8 instead of 7 vs 16.
    • All units had (still all have?) at least marginal defense values against all other units even if not shown in the unit info.
      And as I know some units also have minimal offensive values not shown, for example against airplanes.
      To what extent infantry and transporters have attack values against each other is not known to me, but as described above such battles could also fought just with the defense values.

      Browser games are an ingenious business idea to lure out money ..
      ..... >> more or less cleverly camouflaged as a real game <<
      .... .. so beware of caltrops, spring-guns and booby traps. :00008185:
      Warning! Texts above this signature may contain traces of irony! :D
    • Thanks for the good answers, Restrisiko and TheNoob5659!

      Close-combat ground units at land do have both an attack and a defense value against naval targets (at least against convois, so certainly also against warships... except submarines). Which is good the way it is. And yes, these values are not displayed... which certainly should be changed, but I can't tell for sure whether they actually can be displayed with reasonable effort. CoW implementation is a bit... special in this respect.

      What for sure can be fixed is the popup message saying something like "your units won't damage the target" which you get when giving an attack order against a convoi with a close-combat ground unit. That popup message should be removed, because that's just not true (and also shouldn't be true).

      Anyhow, coming back to why I started this topic: Convois no longer attack when reaching a foreign (neutral or hostile) ground unit stationed at the shore.
      Has this been changed intentionally? If yes, should be reverted - reasons Restrisiko and I have given above.
      Or is that a bug? Possibly an unwanted, negative side-effect of the changes done to get the fire-control modes right(?)
    • Hans A. Pils wrote:


      Has this been changed intentionally? If yes, should be reverted ..
      Or is that a bug?
      If I remember right it changed at least two years ago -- without comment, so it can of course also be possible that it's an uncommented bug since then .. :whistling:

      And yes, should be changed again or fixed. Because (this too) was better before. :rolleyes:

      Browser games are an ingenious business idea to lure out money ..
      ..... >> more or less cleverly camouflaged as a real game <<
      .... .. so beware of caltrops, spring-guns and booby traps. :00008185:
      Warning! Texts above this signature may contain traces of irony! :D
    • So I reported this as a bug. Wrote the following - sorry it's in German:
      ========================================================
      Titel: [#RMP-298058]: [Bytro-Moderator] 320330: [Bug Report]: kein Kampf wenn Konvoi an verteidigter Küste anlandet


      Angenommen eine Bodeneinheit befindet sich an dem Punkt, an dem

      Land und Meer aufeinandertreffen (also an der Küste).

      Es fährt nun eine eingeschiffte Bodeneinheit eines anderen,
      neutralen oder feindlichen Landes auf genau diesen Punkt, um dort
      auszuschiffen.


      Tatsächliches Resultat: Es findet kein Kampf statt (es sei denn
      der Besitzer der verteidigenden Einheit ist online und gibt ihr
      einen Marsch- oder Angriffsbefehl).


      Erwartetes Resultat: Die Konvoi-Einheit greift die an der Küste
      stationierte Bodeneinheit an (und verliert somit während des
      Ausschiffens eine nennenswerte Menge HP). Argumentation siehe
      https://forum.callofwar.com/index.php?thread/31876-ground-units-at-beach-just-watch-enemy-disembark/.
      ========================================================


      And this is the response I got:
      ========================================================
      Hallo Hans A. Pils,

      vielen Dank für die Meldung. Die Problembeschreibung ist nicht ausreichend, um die Anfrage zu bearbeiten. Könntest du dein Problem bitte genauer beschreiben, damit wir dir weiterhelfen können?

      Weiterhin viel Spaß beim Spielen. Solltest du weitere Fragen haben, dann zögere nicht uns zu kontaktieren.

      ========================================================


      Sorry to say so, but is not the first time I got an incompetent and/or careless answer, so I give up filing the issue via Support. @freezy, can you open a ticket for this?
    • You need to keep in mind that whoever replied to your ticket probably didn’t read this thread first.


      I don’t classify this as a bug as it is not a sudden or unexplained change in behavior. This is the current intended behavior of the game.


      At this point You have a game design suggestion to add a aggressive fire type of behavior to non ranged units so that they engage disembarking units when they come into range. As this is already in the suggestions section of the forum it is in the right place for that.
      War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill



      VorlonFCW
      Retired from Bytro staff as of November 30, 2020.

      >>> Click Here to submit a bug report or support ticket <<<
    • VorlonFCW wrote:

      You need to keep in mind that whoever replied to your ticket probably didn’t read this thread first.
      I had included a link to this thread in my bug report, so it could have been read before replying. But OK, sorry I started talking about the competence of the Support staff - as far as I know these guys do the job for free, so it definitely wouldn't be right complaining about them.


      VorlonFCW wrote:

      I don’t classify this as a bug as it is not a sudden or unexplained change in behavior.
      Then both Restrisiko and I must have missed the News article that announced this change (about one or two years ago(?).
      Which you know is not the case ;) .


      VorlonFCW wrote:

      This is the current intended behavior of the game.
      It is the current behaviour. But intended? By whom? And WHY?
      It's really not intuitive or consistent with how the game works the moment two units meet somewhere in the inland.
      It's fully unrealistic (both when looking at that specific moment while your coastguards watch the enemy disembarking as well as when looking at the fact it makes players to defend their coastlines only with arty/planes/ships/rockets).
      And, worst of all, it's badly annoying you have to be online all day long if you want to defend your coast with close-combat ground units.
      To sum it up: Current behaviour is very bad.


      VorlonFCW wrote:

      At this point You have a game design suggestion to add a aggressive fire type of behavior to non ranged units so that they engage disembarking units when they come into range.
      No. I mean that had indeed been my initial thought in my first post. But I already corrected this in my second post:

      Hans A. Pils wrote:

      [...] a unit that marches right to the location of a ground unit of a different (neutral or hostile) country should attack that ground unit, shouldn't it? Happens this way if the same scenario occurs on the ground some place away from the coast. So why doesn't that happen at a shore?
      => Correcting my first post: A convoi should attack when marching to the spot of a neutral or hostile ground unit.

      You now might say that's not possible, because convois have no attack value against ground units? Well, if that's the reason, then convois should be given an attack value of 0.1 against ground units.
      Anyhow what clearly shouldn't happen is no battle if a unit starts landing on a defended neutral or hostile shore. For the two reasons I wrote in my first post. Just imagine the scenario before your inner eye: The landing troops slowly getting their feet on the ground, drying their clothes, sorting their equipment and taking formation under the eyes of an entire regiment of defenders. Who calmly have a smoke and watch the sea gulls, until the invaders solemnly declare they're ready and a fair battle can start.
      In reality, it looked a bit different on D-Day, didn't it? Landing forces are at a severe disadvantage and also should be in CoW - no matter whether the defender is online at that moment or not.
    • So who's going to create a ticket for that now?
      A convoi must attack a ground unit, if treading right onto its feet (unless that ground unit is embarked as well, of course). Like it used to be two years ago.

      I don't care if you disagree that's a bugfix. Call it a change if you want. Anyhow it has to be done.