The following I write from CoW1.0 perspective, but the thought is relevant for CoW1.5 just as well:
In CoW1.0, research costs and durations have a very similar, almost equally steep progression. I remember I had suggested it that way before it was realized a year ago, but I now see that's not perfect - because it results in the following: In every game, there comes a moment when your rares production reaches a speed that makes it sufficient for researching and building new level 1 ICs (need for the latter usually even decreases at a certain point and often that is the moment I'm talking about). It varies a lot when this moment comes, but you have it somewhere in each game. From that moment on you don't worry about resource costs any more when taking your resource decisions. From then on, you fill your two research slots all the time without compromise and you're from then on only interested in the duration of a certain technology when deciding which one to research next. While before that moment, you're only interested in the resource costs of a certain technology.
Now wouldn't it be much better if both resource requirements and duration of the technologies were relevant for your research decisions at any time? Was a rhetorical question - yes it would. Cause that would make research decisions much more difficult and interesting. You'd have to have two aspects in mind (scarcity of resources and scarcity of resource slots) that are very difficult to compare. A good strategy game should contain such difficult, multi-dimensional decisions.
To realize that, I suggest two improvements - at least one of these should be done; ideally both:
* The second research slot should be closed until day 8.
* Progression of resource costs should be steeper than it is now (i.e. low level technologies should cost less resources than they do now and high level technologies more than they do now). This would match the progress your economy makes during the game better.
In CoW1.0, research costs and durations have a very similar, almost equally steep progression. I remember I had suggested it that way before it was realized a year ago, but I now see that's not perfect - because it results in the following: In every game, there comes a moment when your rares production reaches a speed that makes it sufficient for researching and building new level 1 ICs (need for the latter usually even decreases at a certain point and often that is the moment I'm talking about). It varies a lot when this moment comes, but you have it somewhere in each game. From that moment on you don't worry about resource costs any more when taking your resource decisions. From then on, you fill your two research slots all the time without compromise and you're from then on only interested in the duration of a certain technology when deciding which one to research next. While before that moment, you're only interested in the resource costs of a certain technology.
Now wouldn't it be much better if both resource requirements and duration of the technologies were relevant for your research decisions at any time? Was a rhetorical question - yes it would. Cause that would make research decisions much more difficult and interesting. You'd have to have two aspects in mind (scarcity of resources and scarcity of resource slots) that are very difficult to compare. A good strategy game should contain such difficult, multi-dimensional decisions.
To realize that, I suggest two improvements - at least one of these should be done; ideally both:
* The second research slot should be closed until day 8.
* Progression of resource costs should be steeper than it is now (i.e. low level technologies should cost less resources than they do now and high level technologies more than they do now). This would match the progress your economy makes during the game better.