I personally am a fan of new units, I think this enables more strategy as more variety in the choices for stacks.
Ofc until we see the stats we cannot really say much. I do have two concerns with new units in general tho.
1. With new units and esp these, we now likely need two troops when before we needed one. Although tacs where weaker against armour and same for the arty units, they could attack them pretty much fine. Therefore, will arty, SP arty, tacs, and then these new rocket arty and attack bombers all have a reduced cost to balance this? Whereas before I only needed one tac to kill 1 LT and 1 inf, now I need one tac and one attack bomber. And if not, how will they be balanced out given that we now seem to require two units instead of the one.
2. And the more concern I have, already in 1.0 I struggle really hard to keep research up to date with troops. I normally only really need to research 6ish main troops, and id like to use more but I never can balance out my research. Of these troops, tacs, arty and SP arty are all used, therefore it is possible I will now need to balance out 9 troops of research. So, how will this be balances out? Also with 1.5 aiming for more unit diversity, I think it would encourage this if either troops unlocked their new research either every 5 or 6 days, or the time for research was reduced.
Maybe you have balanced it out, or are just looking for feedback on this or both? If either one has occurred (it has been a while since last 1.5 so if research times have been reduced, any chance we can be notified?, and if not, perhaps this should be something we as the players all should try to take a closer look into)
If more troops will be added (yay!!!) how will their costs be balanced out, and for me more importantly the research be balanced?
Looking forward to hearing the next instalments whenever they are announced!!
Also... thoughts on changing the name of "Attack Bombers" to perhaps "Torpedo Bombers"... I for one think that would be a really great little tweak
Ofc until we see the stats we cannot really say much. I do have two concerns with new units in general tho.
1. With new units and esp these, we now likely need two troops when before we needed one. Although tacs where weaker against armour and same for the arty units, they could attack them pretty much fine. Therefore, will arty, SP arty, tacs, and then these new rocket arty and attack bombers all have a reduced cost to balance this? Whereas before I only needed one tac to kill 1 LT and 1 inf, now I need one tac and one attack bomber. And if not, how will they be balanced out given that we now seem to require two units instead of the one.
2. And the more concern I have, already in 1.0 I struggle really hard to keep research up to date with troops. I normally only really need to research 6ish main troops, and id like to use more but I never can balance out my research. Of these troops, tacs, arty and SP arty are all used, therefore it is possible I will now need to balance out 9 troops of research. So, how will this be balances out? Also with 1.5 aiming for more unit diversity, I think it would encourage this if either troops unlocked their new research either every 5 or 6 days, or the time for research was reduced.
Maybe you have balanced it out, or are just looking for feedback on this or both? If either one has occurred (it has been a while since last 1.5 so if research times have been reduced, any chance we can be notified?, and if not, perhaps this should be something we as the players all should try to take a closer look into)
If more troops will be added (yay!!!) how will their costs be balanced out, and for me more importantly the research be balanced?
Looking forward to hearing the next instalments whenever they are announced!!
Also... thoughts on changing the name of "Attack Bombers" to perhaps "Torpedo Bombers"... I for one think that would be a really great little tweak
Torpedo28000
Main Administrator
EN Support Team | Bytro Labs Gmbh
Main Administrator
EN Support Team | Bytro Labs Gmbh