For every damage category (for example attacking vs. unarmored, defending vs. unarmored, attacking vs. light armored, defending vs. light armored etc.) the 10 strongest values within the army will be used.could we have a case study about how the new SBDE will be working?
I have different type of units stacked together. Enemy has similiarinfantry, light armored, heavy armored units...
We both attacking each other. Which units attackin/defensive value will be used?
Question 2: how the calculated damage is allocated to unit groups and to units?
So if you stack up 15 tank destroyers only the 10 same values will be used for all damage categories and you waste damage potential of 5 whole units.
But if you mix 10 tank destroyers together with 10 anti air, then you don't lose as much damage potential because the units excel in different damage categories. Of course your army would still do less damage than 2 separate armies because against tanks the damage values of the AA would not be used and against air the damage values of the tank destroyers would not be used, but such an army is also protected a bit more due to the higher HP pool.
So there will be options and optimization potential for players to find the right sweet spot and the right combinations.
I have 9 AA, units, 11 infantry, 5 AC, 8 MT, oppoenent has 8 infantry, 12 AC, 12 MT i am attacking and defending in the same time what theoratical damage can we expect? / all units on lvl1 for simplify the problem.