By now we should have noticed the introduction of COW 1.5, this includes unit differentiation and separate doctrines.
When it comes to the COW strategy gaming this sort of implementation should of been introduced a lot earlier, also that the espionage strategy needs more optimisations... COW needs more units and options,
we've said it...we will get it...
I have already put through how units should be implemented early 2019....These format types are viable and will work on any COW map. There is no need for a big debacle of the paratrooper useless unit here...it is just another condition of gamepley.
PLEASE READ...
Here is a list, of what I believe should be a introduced to alternative COW rounds.
Please fell free to leave any feedback.
MARINE:
Requirements; Barracks lvl. II,
Naval Yards lvl. I
Infantry lvl. III
Strength: 6 on any terrain except mountains (-25%)
Increased speed on coastal cities and water
PARATROOPER;
Requirements; Barracks lvl. II
Airbase lvl. I
Infantry lvl. III
Can only land on visible terrain,
Load time, 30 - 60 minutes,
Range, 400 - 600 km
On enemy ground landing strength; -25% mountains, -50% City, +%25 hills/forest/jungles,
Cannot land on occupied ground
GUARD;
Requirements; Infantry lvl. I & militia lvl. I
Strength at 2.0 capacity
Can only be stationed in cities
Decreased morale loss to the city stationed
% increase to counter spies/espionage
Only defends
RANGER UNIT:
Requirements; Requires motorized infantry lvl. II
% strength increase in forests, jungles, hills
% increase in health healing
STEALTH BOMBER; (1945 - 1954 era)
Requirements; tactical bomber lvl. VI
Ignores radar
RADAR BASE
Requirements; Research &
lvl. I Airbase
Decreases fog of war where built, can boost infantry morale at +%10
CAPITAL WORKS;
Attributes; lvl. I increase wealth 10%
lvl. II increase wealth 10%
lvl. III increase wealth 10%
Can only be built in capital city
HOSPITAL;
Attributes; Increased morale & healing
Population growth
GROUP I; ALLIED TYPE
Infantry; Increased HP, Marine unit
Increased HP motorized infantry
Decreased cost artillery
Faster production time, fighter wing
Armour; Increased HP, heavy tank
Increase HP, mobile artillery
Naval; Increased HP, Destroyer
Increased HP, Carrier
Air; Increased HP, strategic bomber
Special; Faster research time strategic bomber & radar.
GROUP II; AXIS TYPE
Infantry & anti air; Increased HP
Faster production time for infantry
Increased HP, paratrooper
Armour; Increased HP, light tank
Increased HP, armoured car
Naval; Increased HP, submarine
Increase HP, cruiser
Air; Increase HP, tac bombers
Increase HP, rocket fighter
Special; Increase HP, rail gun
Decrease cost, missile
GROUP III; SOVIET TYPE
Infantry; Faster time militia production
Increase HP, artillery
Decrease cost commando
Armour; Increase HP, medium tank
Increase HP. mobile anti air
Naval; Increase HP, Nuclear submarine
Air; Reduced research time, fighter wing
Special; Increased capacity for espionage (upgrade spies)
Reduced cost, atomic research & nuclear power research
GROUP IV; EASTERN TYPE
Infantry; Increased HP, infantry
Increased HP, anti armour
Increase HP, guard
Armour; Increase HP, light tank
Increase HP, tank destroyer
Naval; Faster production time, submarine
Increase HP, Battleship
Air; Decreased cost, fighter wing
Increase HP, Naval bomber
Faster research time, jet fighter
I hope that these ideas help to make resonate alternative formats for COW.
When it comes to the COW strategy gaming this sort of implementation should of been introduced a lot earlier, also that the espionage strategy needs more optimisations... COW needs more units and options,
we've said it...we will get it...
I have already put through how units should be implemented early 2019....These format types are viable and will work on any COW map. There is no need for a big debacle of the paratrooper useless unit here...it is just another condition of gamepley.
PLEASE READ...
Here is a list, of what I believe should be a introduced to alternative COW rounds.
Please fell free to leave any feedback.
MARINE:
Requirements; Barracks lvl. II,
Naval Yards lvl. I
Infantry lvl. III
Strength: 6 on any terrain except mountains (-25%)
Increased speed on coastal cities and water
PARATROOPER;
Requirements; Barracks lvl. II
Airbase lvl. I
Infantry lvl. III
Can only land on visible terrain,
Load time, 30 - 60 minutes,
Range, 400 - 600 km
On enemy ground landing strength; -25% mountains, -50% City, +%25 hills/forest/jungles,
Cannot land on occupied ground
GUARD;
Requirements; Infantry lvl. I & militia lvl. I
Strength at 2.0 capacity
Can only be stationed in cities
Decreased morale loss to the city stationed
% increase to counter spies/espionage
Only defends
RANGER UNIT:
Requirements; Requires motorized infantry lvl. II
% strength increase in forests, jungles, hills
% increase in health healing
STEALTH BOMBER; (1945 - 1954 era)
Requirements; tactical bomber lvl. VI
Ignores radar
RADAR BASE
Requirements; Research &
lvl. I Airbase
Decreases fog of war where built, can boost infantry morale at +%10
CAPITAL WORKS;
Attributes; lvl. I increase wealth 10%
lvl. II increase wealth 10%
lvl. III increase wealth 10%
Can only be built in capital city
HOSPITAL;
Attributes; Increased morale & healing
Population growth
GROUP I; ALLIED TYPE
Infantry; Increased HP, Marine unit
Increased HP motorized infantry
Decreased cost artillery
Faster production time, fighter wing
Armour; Increased HP, heavy tank
Increase HP, mobile artillery
Naval; Increased HP, Destroyer
Increased HP, Carrier
Air; Increased HP, strategic bomber
Special; Faster research time strategic bomber & radar.
GROUP II; AXIS TYPE
Infantry & anti air; Increased HP
Faster production time for infantry
Increased HP, paratrooper
Armour; Increased HP, light tank
Increased HP, armoured car
Naval; Increased HP, submarine
Increase HP, cruiser
Air; Increase HP, tac bombers
Increase HP, rocket fighter
Special; Increase HP, rail gun
Decrease cost, missile
GROUP III; SOVIET TYPE
Infantry; Faster time militia production
Increase HP, artillery
Decrease cost commando
Armour; Increase HP, medium tank
Increase HP. mobile anti air
Naval; Increase HP, Nuclear submarine
Air; Reduced research time, fighter wing
Special; Increased capacity for espionage (upgrade spies)
Reduced cost, atomic research & nuclear power research
GROUP IV; EASTERN TYPE
Infantry; Increased HP, infantry
Increased HP, anti armour
Increase HP, guard
Armour; Increase HP, light tank
Increase HP, tank destroyer
Naval; Faster production time, submarine
Increase HP, Battleship
Air; Decreased cost, fighter wing
Increase HP, Naval bomber
Faster research time, jet fighter
I hope that these ideas help to make resonate alternative formats for COW.
The post was edited 1 time, last by bigboss_ironfist ().