New Unit Suggestion: Leader

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    • RiverWolf74 wrote:

      Nn gg wrote:

      RiverWolf74 wrote:

      Nn gg wrote:

      RiverWolf74 wrote:

      Nn gg wrote:

      RiverWolf74 wrote:

      T-3PO wrote:

      eruth wrote:

      T-3PO wrote:

      Leader Unit
      With all these new updates, CoW should really add a new "Leader" Unit. It's actual name would be the Position of the Leader of the country you're playing.
      Display Spoiler
      For example, the leader for America would be the President

      The Leader's properties would be as follows:
      • A leader is automatically spawned into the Capital at the start of the game.
      • A province the Leader is in would receive a 10% morale boost, and provinces in a certain radius of it would receive a 5%-7% moral boost, depending on how close it is.
      • The Leader would be very slow and would not be able to attack or defend.
      • They would have to travel with Infantry or any other defense unit if they wish to be able to defend against an attack.
      • If attacked and traveling with other units, they would not take damage until the other units in the group are killed.
      • While in the Capital, they would take 25% less damage from ground troops, and 50% less damage from air troops.(This is meant to simulate the defenses that would be found in a capital.)
      • If the leader ends up being killed, all core provinces would receive a 20%-25% loss of morale that immediately occurs at day change. Non core provinces would have a 15%-20% loss of morale that happens over the course of two days.
      • If it is killed, a new one will automatically start producing in the capital and would also immediately take priority over other units there. It would take 36 hours to produce and would only cost 10,000 money.
      • Once a new one is built, morale will start going back to its normal amount over the course of two day changes.
      This would add another level of strategy to the game, as you would have to weigh the risk reward of moving your Leader around to boost morale, but also it would be catastrophic if he/she ends up dying. Because of the immediate loss or morale, production would go down and rebellions could even start occurring.

      Suggestions and Criticism are welcome!
      A nation's leadership is already represented by the capital. In WW2 nation leaders tended to stay in their capital, or make occasional tours, away from the fighting; the days of warrior-kings were over.
      Not everything in this game is realistic. I can assure you Nuclear Subs, Battleships and Aircraft carriers were not commonplace or easy to produce even towards the end of the war. And it's not intended to fight with someone, it's intended to raise morale. I'm sure that the leaders in America, England, and even Germany moved around somewhat.
      Nuclear ships now can’t be produced in 1.5...because they are trying to make the game more realistic! This is juts making the game too unrealistic.
      well, I’m already having a headache from trying to do so in 1.0...Research costs so high
      1.5 is easier for research and stuff...you get more resources. It’s just more challenging in the late half of the game because of manpower shortages.
      haha having manpower high shortage but so freak in rich.200k money
      Yeah just spam industries in all core provinces, starting with the high production cities and the provinces that produces 400+ manpower per day, then the low-producing ones that produce 100+ manpower per day.
      what about those that give under 100?
      If it is a core provinces, it shouldn't produce less than 100, unless you have really bad morale.
      not core, but a province that changed hands like many times.
      Here goes: it was Poland’s province. I attacked it. I won it. Ukraine took it from me(somehow I thought it would be fun to Attack him). My collision mate UK took it. He lost it to me in a rebellion.

      A total of 4 times it was under rule of somebody else, not including Poland having it himself
      hi
    • Nn gg wrote:

      RiverWolf74 wrote:

      Nn gg wrote:

      RiverWolf74 wrote:

      Nn gg wrote:

      RiverWolf74 wrote:

      Nn gg wrote:

      RiverWolf74 wrote:

      T-3PO wrote:

      eruth wrote:

      T-3PO wrote:

      Leader Unit
      With all these new updates, CoW should really add a new "Leader" Unit. It's actual name would be the Position of the Leader of the country you're playing.
      Display Spoiler
      For example, the leader for America would be the President

      The Leader's properties would be as follows:
      • A leader is automatically spawned into the Capital at the start of the game.
      • A province the Leader is in would receive a 10% morale boost, and provinces in a certain radius of it would receive a 5%-7% moral boost, depending on how close it is.
      • The Leader would be very slow and would not be able to attack or defend.
      • They would have to travel with Infantry or any other defense unit if they wish to be able to defend against an attack.
      • If attacked and traveling with other units, they would not take damage until the other units in the group are killed.
      • While in the Capital, they would take 25% less damage from ground troops, and 50% less damage from air troops.(This is meant to simulate the defenses that would be found in a capital.)
      • If the leader ends up being killed, all core provinces would receive a 20%-25% loss of morale that immediately occurs at day change. Non core provinces would have a 15%-20% loss of morale that happens over the course of two days.
      • If it is killed, a new one will automatically start producing in the capital and would also immediately take priority over other units there. It would take 36 hours to produce and would only cost 10,000 money.
      • Once a new one is built, morale will start going back to its normal amount over the course of two day changes.
      This would add another level of strategy to the game, as you would have to weigh the risk reward of moving your Leader around to boost morale, but also it would be catastrophic if he/she ends up dying. Because of the immediate loss or morale, production would go down and rebellions could even start occurring.

      Suggestions and Criticism are welcome!
      A nation's leadership is already represented by the capital. In WW2 nation leaders tended to stay in their capital, or make occasional tours, away from the fighting; the days of warrior-kings were over.
      Not everything in this game is realistic. I can assure you Nuclear Subs, Battleships and Aircraft carriers were not commonplace or easy to produce even towards the end of the war. And it's not intended to fight with someone, it's intended to raise morale. I'm sure that the leaders in America, England, and even Germany moved around somewhat.
      Nuclear ships now can’t be produced in 1.5...because they are trying to make the game more realistic! This is juts making the game too unrealistic.
      well, I’m already having a headache from trying to do so in 1.0...Research costs so high
      1.5 is easier for research and stuff...you get more resources. It’s just more challenging in the late half of the game because of manpower shortages.
      haha having manpower high shortage but so freak in rich.200k money
      Yeah just spam industries in all core provinces, starting with the high production cities and the provinces that produces 400+ manpower per day, then the low-producing ones that produce 100+ manpower per day.
      what about those that give under 100?
      If it is a core provinces, it shouldn't produce less than 100, unless you have really bad morale.
      not core, but a province that changed hands like many times.Here goes: it was Poland’s province. I attacked it. I won it. Ukraine took it from me(somehow I thought it would be fun to Attack him). My collision mate UK took it. He lost it to me in a rebellion.

      A total of 4 times it was under rule of somebody else, not including Poland having it himself
      Don’t build industries in non core provinces there do almost nothing there.
    • RiverWolf74 wrote:

      Nn gg wrote:

      RiverWolf74 wrote:

      Nn gg wrote:

      RiverWolf74 wrote:

      Nn gg wrote:

      RiverWolf74 wrote:

      Nn gg wrote:

      RiverWolf74 wrote:

      T-3PO wrote:

      eruth wrote:

      T-3PO wrote:

      Leader Unit
      With all these new updates, CoW should really add a new "Leader" Unit. It's actual name would be the Position of the Leader of the country you're playing.
      Display Spoiler
      For example, the leader for America would be the President

      The Leader's properties would be as follows:
      • A leader is automatically spawned into the Capital at the start of the game.
      • A province the Leader is in would receive a 10% morale boost, and provinces in a certain radius of it would receive a 5%-7% moral boost, depending on how close it is.
      • The Leader would be very slow and would not be able to attack or defend.
      • They would have to travel with Infantry or any other defense unit if they wish to be able to defend against an attack.
      • If attacked and traveling with other units, they would not take damage until the other units in the group are killed.
      • While in the Capital, they would take 25% less damage from ground troops, and 50% less damage from air troops.(This is meant to simulate the defenses that would be found in a capital.)
      • If the leader ends up being killed, all core provinces would receive a 20%-25% loss of morale that immediately occurs at day change. Non core provinces would have a 15%-20% loss of morale that happens over the course of two days.
      • If it is killed, a new one will automatically start producing in the capital and would also immediately take priority over other units there. It would take 36 hours to produce and would only cost 10,000 money.
      • Once a new one is built, morale will start going back to its normal amount over the course of two day changes.
      This would add another level of strategy to the game, as you would have to weigh the risk reward of moving your Leader around to boost morale, but also it would be catastrophic if he/she ends up dying. Because of the immediate loss or morale, production would go down and rebellions could even start occurring.

      Suggestions and Criticism are welcome!
      A nation's leadership is already represented by the capital. In WW2 nation leaders tended to stay in their capital, or make occasional tours, away from the fighting; the days of warrior-kings were over.
      Not everything in this game is realistic. I can assure you Nuclear Subs, Battleships and Aircraft carriers were not commonplace or easy to produce even towards the end of the war. And it's not intended to fight with someone, it's intended to raise morale. I'm sure that the leaders in America, England, and even Germany moved around somewhat.
      Nuclear ships now can’t be produced in 1.5...because they are trying to make the game more realistic! This is juts making the game too unrealistic.
      well, I’m already having a headache from trying to do so in 1.0...Research costs so high
      1.5 is easier for research and stuff...you get more resources. It’s just more challenging in the late half of the game because of manpower shortages.
      haha having manpower high shortage but so freak in rich.200k money
      Yeah just spam industries in all core provinces, starting with the high production cities and the provinces that produces 400+ manpower per day, then the low-producing ones that produce 100+ manpower per day.
      what about those that give under 100?
      If it is a core provinces, it shouldn't produce less than 100, unless you have really bad morale.
      not core, but a province that changed hands like many times.Here goes: it was Poland’s province. I attacked it. I won it. Ukraine took it from me(somehow I thought it would be fun to Attack him). My collision mate UK took it. He lost it to me in a rebellion.
      A total of 4 times it was under rule of somebody else, not including Poland having it himself
      Don’t build industries in non core provinces there do almost nothing there.
      somehow there already was industry there that Poland built, that’s 1 reason why I took in in the first place.
      now I’m building it to lvl 1, u said kinda too late. Just logged in.
      But anyway, it took very little resource for that
      hi