guys... delete the last answers to make it easy and more sort to read it all xD
New Unit Suggestion: Leader
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RiverWolf74 wrote:
Nn gg wrote:
RiverWolf74 wrote:
Nn gg wrote:
RiverWolf74 wrote:
Nn gg wrote:
RiverWolf74 wrote:
T-3PO wrote:
eruth wrote:
T-3PO wrote:
Leader Unit
With all these new updates, CoW should really add a new "Leader" Unit. It's actual name would be the Position of the Leader of the country you're playing.
Display Spoiler For example, the leader for America would be the President
The Leader's properties would be as follows:
- A leader is automatically spawned into the Capital at the start of the game.
- A province the Leader is in would receive a 10% morale boost, and provinces in a certain radius of it would receive a 5%-7% moral boost, depending on how close it is.
- The Leader would be very slow and would not be able to attack or defend.
- They would have to travel with Infantry or any other defense unit if they wish to be able to defend against an attack.
- If attacked and traveling with other units, they would not take damage until the other units in the group are killed.
- While in the Capital, they would take 25% less damage from ground troops, and 50% less damage from air troops.(This is meant to simulate the defenses that would be found in a capital.)
- If the leader ends up being killed, all core provinces would receive a 20%-25% loss of morale that immediately occurs at day change. Non core provinces would have a 15%-20% loss of morale that happens over the course of two days.
- If it is killed, a new one will automatically start producing in the capital and would also immediately take priority over other units there. It would take 36 hours to produce and would only cost 10,000 money.
- Once a new one is built, morale will start going back to its normal amount over the course of two day changes.
Suggestions and Criticism are welcome!
Here goes: it was Poland’s province. I attacked it. I won it. Ukraine took it from me(somehow I thought it would be fun to Attack him). My collision mate UK took it. He lost it to me in a rebellion.
A total of 4 times it was under rule of somebody else, not including Poland having it himselfhi - A leader is automatically spawned into the Capital at the start of the game.
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Nn gg wrote:
RiverWolf74 wrote:
Nn gg wrote:
RiverWolf74 wrote:
Nn gg wrote:
RiverWolf74 wrote:
Nn gg wrote:
RiverWolf74 wrote:
T-3PO wrote:
eruth wrote:
T-3PO wrote:
Leader Unit
With all these new updates, CoW should really add a new "Leader" Unit. It's actual name would be the Position of the Leader of the country you're playing.
Display Spoiler For example, the leader for America would be the President
The Leader's properties would be as follows:
- A leader is automatically spawned into the Capital at the start of the game.
- A province the Leader is in would receive a 10% morale boost, and provinces in a certain radius of it would receive a 5%-7% moral boost, depending on how close it is.
- The Leader would be very slow and would not be able to attack or defend.
- They would have to travel with Infantry or any other defense unit if they wish to be able to defend against an attack.
- If attacked and traveling with other units, they would not take damage until the other units in the group are killed.
- While in the Capital, they would take 25% less damage from ground troops, and 50% less damage from air troops.(This is meant to simulate the defenses that would be found in a capital.)
- If the leader ends up being killed, all core provinces would receive a 20%-25% loss of morale that immediately occurs at day change. Non core provinces would have a 15%-20% loss of morale that happens over the course of two days.
- If it is killed, a new one will automatically start producing in the capital and would also immediately take priority over other units there. It would take 36 hours to produce and would only cost 10,000 money.
- Once a new one is built, morale will start going back to its normal amount over the course of two day changes.
Suggestions and Criticism are welcome!
A total of 4 times it was under rule of somebody else, not including Poland having it himself
- A leader is automatically spawned into the Capital at the start of the game.
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RiverWolf74 wrote:
Nn gg wrote:
RiverWolf74 wrote:
Nn gg wrote:
RiverWolf74 wrote:
Nn gg wrote:
RiverWolf74 wrote:
Nn gg wrote:
RiverWolf74 wrote:
T-3PO wrote:
eruth wrote:
T-3PO wrote:
Leader Unit
With all these new updates, CoW should really add a new "Leader" Unit. It's actual name would be the Position of the Leader of the country you're playing.
Display Spoiler For example, the leader for America would be the President
The Leader's properties would be as follows:
- A leader is automatically spawned into the Capital at the start of the game.
- A province the Leader is in would receive a 10% morale boost, and provinces in a certain radius of it would receive a 5%-7% moral boost, depending on how close it is.
- The Leader would be very slow and would not be able to attack or defend.
- They would have to travel with Infantry or any other defense unit if they wish to be able to defend against an attack.
- If attacked and traveling with other units, they would not take damage until the other units in the group are killed.
- While in the Capital, they would take 25% less damage from ground troops, and 50% less damage from air troops.(This is meant to simulate the defenses that would be found in a capital.)
- If the leader ends up being killed, all core provinces would receive a 20%-25% loss of morale that immediately occurs at day change. Non core provinces would have a 15%-20% loss of morale that happens over the course of two days.
- If it is killed, a new one will automatically start producing in the capital and would also immediately take priority over other units there. It would take 36 hours to produce and would only cost 10,000 money.
- Once a new one is built, morale will start going back to its normal amount over the course of two day changes.
Suggestions and Criticism are welcome!
A total of 4 times it was under rule of somebody else, not including Poland having it himself
now I’m building it to lvl 1, u said kinda too late. Just logged in.
But anyway, it took very little resource for thathi - A leader is automatically spawned into the Capital at the start of the game.
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