New complete historical map for more than 100 players .. and puppet nations

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    • New complete historical map for more than 100 players .. and puppet nations

      A bit picking up old topics, I see myself in the need to insist that it is necessary, a complete historical map with all the playable countries, not only the one of 73 of event "all in", which, is very badly adjusted and regions like South America are poorly detailed.

      The general idea would be to improve the 73 map of the event, detailing certain regions to make it more pleasant to be taken by players considering the different sizes of each country and its neighboring countries, but not only that.

      In my opinion, besides that, it would be very good if the African and Asian colonies were liberated, as puppet nations of their respective countries. And along with this create a new game mechanic for puppet nations.

      With the colonies liberated, the number of playable countries would easily exceed 100 players, making it the largest and most complete map to date.

      The proposal of puppet nations could be something like this:
      - The puppet cannot declare war or deny vision to his master country.
      - a small percentage of the resources produced from the puppet country is directed to the master country (perhaps 5-10% of the resources and manpower, an amount that does not prevent playing the puppet country)
      - The master country can force the puppet nation to declare war on another country.
      - If the master country achieves victory on the map, the puppet nation could obtain a prize proportional to that obtained by the master country.
      - The victory points of the puppet countries count towards the sum of the victory points of their master country.
      - If the master country were defeated, the puppet nation would be liberated or would become a puppet of the country that has defeated the master country.

      Along with all this, later this mechanism could be further expanded, such as creating new puppet nations from defeated players, who in order to continue playing, agree to become puppet countries, this could be an option that appears when a country loses its capital.
      Make Chile Playable Again!
    • YitanTribal wrote:

      The puppet cannot declare war or deny vision to his master country.
      How can the puppet be made to accept the vision of his master country? The puppet could simply refuse to move their troops or build a base. After all, there is a real person on the other end of the computer they play on. A solution to this is to give the master control over building and troop movements of the puppet. However, then it just becomes Historic World War again.
      DoctorDR1

      Game Operator
      EN Community Support | Bytro Labs Gmbh


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    • DoctorDR1 wrote:


      How can the puppet be made to accept the vision of his master country?
      Should be forced by the mere fact of being a puppet nation, with no option to change it


      DoctorDR1 wrote:

      The puppet could simply refuse to move their troops or build a base. After all, there is a real person on the other end of the computer they play on.
      Yes, and the idea is not to change the fact that the puppet nation can play as it pleases.

      The puppet nation could end up doing these things,

      1) do absolutely nothing ... and it does not matter, the profit for the master country will continue with free right of way and 10% of what it produces, even if the player withdraws and is controlled by the AI.

      2) Ignore the master country, it does not matter, if he decides to expand his own will by ignoring the master country, he will increase his generation of resources which would also benefit the master country in one way or another.

      The only point here would be, that he cannot declare war on the coalition allies of the master country and its other puppet nations.

      3) The master country could have the option of "liberating" the puppet nation, and could use that option to incentivize a player from one of its colonies, who, if he had good results in his conquests, could be liberated and choose to be an active member of a coalition.

      As an additional option, if one of the colonies manages to become even, a power, even surpassing the victory points of its master country, could force its own self-liberation.
      Make Chile Playable Again!