I think that most people can agree the main problem with CoW is the number of people who go inactive in every match. (Some might claim that the main problem is gold but they are wrong because I disagree with them so there.) Here's on thought I had that might be effective in curbing this problem: a new statistic in each player's profile that tracks the number of games in which they have NOT gone inactive before losing their last territory. This stat would have three effects.
1: It would allow other players to judge this player's likeliness of quitting a game.
2: It would modify the gold reward for winning a game. One way to work this would be to slightly raise base gold rewards and each player only gets the percentage of what they should have won corresponding to the percent of game in which they have not quit. Another way would be that player with below ~80% would get a penalty scaling down to 50% of the reward and players above 80% would get a reward scaling up to 125% or something.
3: It could be used to 'gate' certain games. Some rounds would be open to everyone, some rounds would only be open to players with above 70%, some above 80%, and some above 90%. This way players who have proven themselves to stay in their games can play in rounds that will almost certainly remain full. 1 and 2 are pretty nice, but THIS is what I really want to be added.
Implementing this would reward players who stay in the game more (and are thus more likely to buy gold or high command, wink wink nudge nudge bytro this could make you money pls do it) by allowing them to play in rounds that stay full. I'm sure someone has had an idea like this before but I couldn't find it by searching the forum, so apologies if you've already seen something similar.
1: It would allow other players to judge this player's likeliness of quitting a game.
2: It would modify the gold reward for winning a game. One way to work this would be to slightly raise base gold rewards and each player only gets the percentage of what they should have won corresponding to the percent of game in which they have not quit. Another way would be that player with below ~80% would get a penalty scaling down to 50% of the reward and players above 80% would get a reward scaling up to 125% or something.
3: It could be used to 'gate' certain games. Some rounds would be open to everyone, some rounds would only be open to players with above 70%, some above 80%, and some above 90%. This way players who have proven themselves to stay in their games can play in rounds that will almost certainly remain full. 1 and 2 are pretty nice, but THIS is what I really want to be added.
Implementing this would reward players who stay in the game more (and are thus more likely to buy gold or high command, wink wink nudge nudge bytro this could make you money pls do it) by allowing them to play in rounds that stay full. I'm sure someone has had an idea like this before but I couldn't find it by searching the forum, so apologies if you've already seen something similar.