CoW 1.5 balancing changelog - 2020-06-16
The following changes are available in new game rounds of Call of War 1.5, which are created after the update. This is to not influence any ongoing military operations or strategies in older rounds.
Buildings
We hope you like these changes and are looking forward to more feedback from you!
The following changes are available in new game rounds of Call of War 1.5, which are created after the update. This is to not influence any ongoing military operations or strategies in older rounds.
Buildings
- Decreased Food cost of Barracks and added Metal cost to Barracks for a more balanced resource distribution.
- Decreased costs of Capitol building to make relocating capitals more viable.
- Increased manpower production boost from Industry to 120% at maximum level to alleviate manpower shortages in later stages of the game.
- Increased manpower production boost from Local Industry to 240% at maximum level to alleviate manpower shortages in later stages of the game.
- Slightly reduced construction times of Industry and Local Industry to be more on par with other buildings.
- Reduced building speedup costs, because they were too high on later levels.
- Aircraft Factory: Reduced refueling time for the first building level to 30 minutes and changed subsequent levels to lower the refueling time by 5 minutes each. This makes Aircraft Factories more consistent with Airstrips.
- Decreased research times of Mechanized Infantry to incentivize researching it.
- Decreased day of availability of Mechanized Infantry to make it a more viable alternative in the mid game.
- Increased research times of Rocket Artillery to account for fewer researchable levels.
- Increased research times of Attack Bomber to account for fewer researchable levels.
- Slightly decreased research costs of Attack Bombers to be consistent with its lowered production cost.
- Decreased research times for technologies which are available on day 2 (in the base balancing) to better smooth out waiting times between early game and mid game.
- Made research times more consistent for units which unlock earlier or later in different Doctrines to adhere to the bonuses specified in the Doctrine overview table.
- Reduced damage of Rocket Artillery & SP Rocket Artillery, because it was just too strong.
- Slightly increased cost of Motorized Infantry to better match its strength.
- Reduced hitpoints and damage of early levels of Mechanized Infantry to account for its new earlier availability.
- Decreased manpower costs of Rockets to account for their one-time use.
- Slightly reduced build time of rockets to make them more viable.
- Decreased manpower costs of Flying Bomb to account for their one-time use.
- Increased Commando’s damage vs. unarmored targets and decreased its damage vs. light armored targets to be more realistic.
- Slightly reduced Medium Tank’s damage to account for its rather early availability.
- Slightly increased damage of Anti Tank units.
- Tweaked damage progression of Tank Destroyer and Heavy Tank to be more consistent.
- Decreased cost of Attack Bomber to account for its lower range and hitpoints compared to other bombers.
- Increased Attack Bomber’s damage vs. heavy armor to make it more viable.
- Increased range of Naval bomber to make it more viable.
- Increased damage of Naval Bomber to account for high hitpoint values of ships and to make it more viable.
- Enabled Tactical Bomber to land on Aircraft Carriers on level 1, to incentivize carrier usage.
- Aircraft carrier: Reduced aircraft refueling time to 30min to be consistent with new refueling times for Aircraft Factories and Airstrips.
- Increased Cruiser’s damage vs. aircrafts to make it more consistent with Anti Air.
- Increased speed of all ships (including transports) by 25% to make traversal of large oceans faster.
- Increased Battleship's and Cruiser's damage vs. structures to make them more viable in coastal control operations.
- Reduced unit speedup costs on later levels, because they were too high.
- Lowered condition boost costs of select units with higher amounts of hitpoints, in order for their costs to be closer to units with lower amounts of hitpoints.
- production costs, especially manpower, for higher unit levels now increase less steeply. This addresses resource shortages in later stages of the game.
- Adjusted ranking factors based on new unit roles and unit strengths, since the old values did not reflect the new balancing. Higher unit levels now also grant higher ranking points than lower unit levels.
- 100 player World at War map: Increased the range of positive morale influence of the capital, making the morale penalty max out further away from the capital. This is done to help with morale management on this large map size; future maps will have this morale range adjusted as well based on their map size.
- Several menus: Replaced some historical unit names to make them more accurate, based on community feedback. This change affects also existing CoW 1.5 rounds in contrast to the other changes in this list, which only affect new game rounds.
We hope you like these changes and are looking forward to more feedback from you!