I have a question about divisions with varying types of long-range troops.
The question is whether when I group units of different range of fire if I know that the unit with the highest range will apply damage to the target, but I have observed that even the units with the shortest range do not apply the damage, they are in 'countdown'. An example would be for me to put a battleship and a cruiser in a division to attack a destroyer. It happens that when I send the division to attack, if it is far from the target, it will move until it attacks the target, through the damage of the battleship, so the cruiser would not apply damage, but he remains in the waiting period. For example, right after the battleship applies the damage, remove the cruiser from the division and immediately send him to attack the target, you will notice that he will not apply any damage, only after the period of 1 hour (normal speed maps) after the last shot of the battleship.
The same idea applies to ground troops together with long-range troops. A room with 1 tank and 1 artillery, together attack an infantry. If your division's attack occurs at 3:00 pm and you separate the tank from the artillery and have it attack the infantry, it will only apply damage after 4:00 pm, even if it reached the target before that.
Could you confirm it or would it be crazy in my head?
(Sorry for the bad English) COW 1.0
The question is whether when I group units of different range of fire if I know that the unit with the highest range will apply damage to the target, but I have observed that even the units with the shortest range do not apply the damage, they are in 'countdown'. An example would be for me to put a battleship and a cruiser in a division to attack a destroyer. It happens that when I send the division to attack, if it is far from the target, it will move until it attacks the target, through the damage of the battleship, so the cruiser would not apply damage, but he remains in the waiting period. For example, right after the battleship applies the damage, remove the cruiser from the division and immediately send him to attack the target, you will notice that he will not apply any damage, only after the period of 1 hour (normal speed maps) after the last shot of the battleship.
The same idea applies to ground troops together with long-range troops. A room with 1 tank and 1 artillery, together attack an infantry. If your division's attack occurs at 3:00 pm and you separate the tank from the artillery and have it attack the infantry, it will only apply damage after 4:00 pm, even if it reached the target before that.
Could you confirm it or would it be crazy in my head?
(Sorry for the bad English) COW 1.0
Felipe van Scheinrsweiger
Operador de jogo | Call of War
Bytro Labs GmbH | PT Comunitário de Apoio