The moral timings amongst many other small things such as 'unit travel time to next immediate marker/destination' is a bit taxing on the already great number of things we need to look into & queue actions for.
Putting more utility into the immediate hands of players will make not only the game more approachable, but also increase its enjoyability. Strategy loses focus especially in the early game where units are so slow & no infrastructure is in place, that losing 4, 5 maybe even 6 or more hours of unit travel time is harsh to say the least.
Perhaps these are hidden statistics or ones that I somehow missed in the quick Tutorial Intro, but I hate leaving armies in provinces for longer than necessary. And coming back to find out that province moral is 40-50% at random times and I've missed putting in 'Delay Movement Orders' wasting hours of travel time just to not lose a province and have to recapture it.
Thanks for any helpful replies, if I need to copy/add this into 'suggestions' just let me know.
Putting more utility into the immediate hands of players will make not only the game more approachable, but also increase its enjoyability. Strategy loses focus especially in the early game where units are so slow & no infrastructure is in place, that losing 4, 5 maybe even 6 or more hours of unit travel time is harsh to say the least.
Perhaps these are hidden statistics or ones that I somehow missed in the quick Tutorial Intro, but I hate leaving armies in provinces for longer than necessary. And coming back to find out that province moral is 40-50% at random times and I've missed putting in 'Delay Movement Orders' wasting hours of travel time just to not lose a province and have to recapture it.
Thanks for any helpful replies, if I need to copy/add this into 'suggestions' just let me know.