Unit Attributes

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    • Unit Attributes

      I've been wondering about the meaning of certain things about the units. Let's take L1 infantry as an example:




      The first question pertains to where it says "Type: Infantry 32" What does the "32" mean?

      Next is in the Strength against armour class section. What do those symbols mean? I highly suspect that they mean, from left to right, infantry, armour, aircraft, buildings, naval, submarines. But this is not officially confirmed anywhere that I can find.
      Taking that assumption to be correct, I must now ask about the practice of meatshields and how troops act on the water. It appears that normal arty meatshields will work the same as they do in s1914. However, based on the void in defense against naval units, I assume they either have 0 defense against naval attacks, or they can't be touched by naval units. The latter seems unlikely, so why isn't there a "0" there? And given that, is the s1914 practice of loading up a few hundred infantry units onto a battleship group going to work, or does this fix that practice?
    • Thanks for pointing us to the things that still have to be better explained.

      1) "Type: Infantry 32" is just the name of that unit in that technology level. Its an infantry unit using weapons and tactics used in 1932.

      2) Your right about the damage classes. Land units on water have the armor class "naval" (meaning, they can be damaged by Naval damage only). They have hitpoints, but no attack/defense strength. We should make that clear somehow in the tooltip.

      3) Damage is still distributed over all units in an army, so "meatshields" still work.
      But on sea, damage is primarily dealt to combat ships. So a convoy actually protects the transport ships, not the other way around (as it is in Supremacy).
    • In theory yes. We call this "damage area" internally, meaning the chance of hitting the 'bigger' target is higher.

      Currently fighters have a smaller damage area as bombers (meaning when they escort bombers, the bombers will still be hit with a higher chance).
      For land units the effects are smaller, but in general faster unit types have a higher chance to avoid damage if slow targets (infantry, militia, heavy tanks) are present.