New Unit : Ace Generation Mechanism

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    • New Unit : Ace Generation Mechanism

      Do you feel we should have army, airforce and Navy commanders? 9

      The result is only visible to the participants.

      The Player is the leader of the game, but it would be great if every time the units of a country entered combat with other unit, there should be a 'Ace' Generation chance for that country, Thus 'Ace' will have a combat bonus, for example: +5% Attack Bonus, etc, and every country would have only 1 or 2 Ace Maximum, that too if the mechanism triggers and the ace is generated. The Ace will be in the form of a unit, for example soldier for a infantry Ace, Tanks for a tank ace Aircraft for an airforce Ace and so on and the names of these 'Ace's' can be the military commanders of these countries during world war 2 Like Erwin Rommel, Charles de Gaulle, George S. Patton, etc. Also every Ace will have one of the few types of bonuses like attack, defense, speed, etc.

      These 'Ace's' will not be limited to land units and if air combat takes place more or naval combat occurs then there should also be a chance for a Ace plane or Ace Ship/Submarine spawning on its own.

      The Combat bonus will be applied to all the units of the same branch of the military as of the Ace unit till they are stacked with the Ace unit, but the damage based efficiency should decrease if the maximum stacked units exceeds its limit.

      These Ace units wont be invulnerable and can be killed in combat. So that will make the player's use them wisely.

      This will definitely make Call of war 2.0 more interesting and addictive.
    • In CON you have to produce officers, but in this I am suggesting that they reward players with commanders when combat takes place, basically what I feel is the game should have the same kind of thrill like the one we get in hearts of iron 4