Hi there,
First of all, thank you Bytro Labs for creating, maintaining and improving the game. Love the game and totally support it. I would also want to contribute to the game and would have a few suggestions for possible improvement. Correct me if these things already exist or if I am missing something since I am quite new to this. Oh well, take it easy on me boys I also went ahead and included @ConsiderThis suggestions to the list.
Here it goes:
1. When submarine is fighting enemy ships, it is really hard to find it and click it, I always end up clicking the enemy ship instead.- Is this a bug? Would be nice if this could be improved
2. It's so easy to loose track of troops in the game. Would be cool if there was a unit list, similar to the province list where one can easily locate each individual unit and where they are currently stationed on the map. Another remedy would be the suggestion of @ConsiderThis that can be found on this forum post New "Settings" Option Suggestion: View Your Own Troops Only
3. Simulated estimated time of arrival simulation when clicking rocket and hovering over enemy. - I don't know if this was intentionally omitted to make it harder to use the rocket. If yes, then never mind this.
4. Reduce gold spending to a certain amount? Maybe 20k a day? That would prevent players from simply buying out the game round but still give them a sweet advantage over non-gold spending players. I believe this is the biggest issue right here but of course it is also Bytro lab's bread and butter, but if there could be a reasonable way for gold spending, then, the game would be even more enjoyable and competitive.
5. Limiting number of alliance members on the map for non alliance games. Happened to me that there are I think around 6 alliance members plus their coalition members. That is an unfair advantage, specially if players go inactive,that would leave the person fighting alone against maybe 10 enemies.
6. An offensometer? Where one can see the number of offenses one has committed in the game. Maybe through swearing or whatnot. Then, use gold here to buy off those offenses.
7. When a unit has been defeated we get a notification that the unit has been destroyed by so and so. However, sometimes it's hard to determine where that happened if the territory is huge. Would be nice if it would bring one to the location where it happened when one clicks on the notification.
8. A function for escorting allies with either navy(ocean) or army(land) units. You could allow them to stack on each other to provide protection when crossing the ocean for example.
9. When posting as anonymous, it should stay anonymous but, apparently, when declared war upon, the anonymous posts will be displayed under the enemy tab in the news. So, that kinda defeats the purpose of staying anonymous. So, would be nice if the post stays anonymous
10. Sometimes units disappear on the map and I have to zoom out and zoom back in for it to reappear. - is this a bug?
11. Another thing, there is an auto-load feature since this is a php game when scrolling through news, which keeps refreshing the page and I end up back at the top of the news. Then I have to scroll all the way down to read. Maybe if this is done with an asynchronous version of javascript it could be omitted?- would be nice if they fix this.
12. I think you should be able to destroy any of your own buildings at any time. This would imitate real-life options. It is ridiculous that if you are retreating, your enemy obtains access to your structures (albeit with a little damage to repair). A real-life scorched earth policy would allow you to blow-up, burn, destroy everything you are leaving behind so it is completely unusable by the enemy.
13. One more idea I have is that you should be able to keep some sort of list of players that are on your "shit list" so that if you bump up against someone who dissed you in an earlier game you will recognize them. Or for that matter on your "good list". Even better would be if somehow the game compared players in your new game against your list and puts a small icon next to that player as positive relations or negative relations.
I guess you could do this on your own with pen and paper, but an in-game feature would be much better. You might also me able to simply remember someone's unique handle if you've bumped into them before. But quite a few players come in the format "user1234567" and those are hard to identify as someone you've seen before.- a remedy to the "user1234567" nametag could be to add a nickname which will be displayed for oneself only. Sort of as a personal reference.
That's all I could think of for now
Cheers!
First of all, thank you Bytro Labs for creating, maintaining and improving the game. Love the game and totally support it. I would also want to contribute to the game and would have a few suggestions for possible improvement. Correct me if these things already exist or if I am missing something since I am quite new to this. Oh well, take it easy on me boys I also went ahead and included @ConsiderThis suggestions to the list.
Here it goes:
1. When submarine is fighting enemy ships, it is really hard to find it and click it, I always end up clicking the enemy ship instead.- Is this a bug? Would be nice if this could be improved
2. It's so easy to loose track of troops in the game. Would be cool if there was a unit list, similar to the province list where one can easily locate each individual unit and where they are currently stationed on the map. Another remedy would be the suggestion of @ConsiderThis that can be found on this forum post New "Settings" Option Suggestion: View Your Own Troops Only
3. Simulated estimated time of arrival simulation when clicking rocket and hovering over enemy. - I don't know if this was intentionally omitted to make it harder to use the rocket. If yes, then never mind this.
4. Reduce gold spending to a certain amount? Maybe 20k a day? That would prevent players from simply buying out the game round but still give them a sweet advantage over non-gold spending players. I believe this is the biggest issue right here but of course it is also Bytro lab's bread and butter, but if there could be a reasonable way for gold spending, then, the game would be even more enjoyable and competitive.
5. Limiting number of alliance members on the map for non alliance games. Happened to me that there are I think around 6 alliance members plus their coalition members. That is an unfair advantage, specially if players go inactive,that would leave the person fighting alone against maybe 10 enemies.
6. An offensometer? Where one can see the number of offenses one has committed in the game. Maybe through swearing or whatnot. Then, use gold here to buy off those offenses.
7. When a unit has been defeated we get a notification that the unit has been destroyed by so and so. However, sometimes it's hard to determine where that happened if the territory is huge. Would be nice if it would bring one to the location where it happened when one clicks on the notification.
8. A function for escorting allies with either navy(ocean) or army(land) units. You could allow them to stack on each other to provide protection when crossing the ocean for example.
9. When posting as anonymous, it should stay anonymous but, apparently, when declared war upon, the anonymous posts will be displayed under the enemy tab in the news. So, that kinda defeats the purpose of staying anonymous. So, would be nice if the post stays anonymous
10. Sometimes units disappear on the map and I have to zoom out and zoom back in for it to reappear. - is this a bug?
11. Another thing, there is an auto-load feature since this is a php game when scrolling through news, which keeps refreshing the page and I end up back at the top of the news. Then I have to scroll all the way down to read. Maybe if this is done with an asynchronous version of javascript it could be omitted?- would be nice if they fix this.
12. I think you should be able to destroy any of your own buildings at any time. This would imitate real-life options. It is ridiculous that if you are retreating, your enemy obtains access to your structures (albeit with a little damage to repair). A real-life scorched earth policy would allow you to blow-up, burn, destroy everything you are leaving behind so it is completely unusable by the enemy.
13. One more idea I have is that you should be able to keep some sort of list of players that are on your "shit list" so that if you bump up against someone who dissed you in an earlier game you will recognize them. Or for that matter on your "good list". Even better would be if somehow the game compared players in your new game against your list and puts a small icon next to that player as positive relations or negative relations.
I guess you could do this on your own with pen and paper, but an in-game feature would be much better. You might also me able to simply remember someone's unique handle if you've bumped into them before. But quite a few players come in the format "user1234567" and those are hard to identify as someone you've seen before.- a remedy to the "user1234567" nametag could be to add a nickname which will be displayed for oneself only. Sort of as a personal reference.
That's all I could think of for now
Cheers!
The post was edited 5 times, last by DingDongDantes: Added to the list ().