I'm not against the concept of gold usage so please don't nail my suggestion down with that claim.
As well HC as gold is a way to keep the game funded. But I also think it would not be unreasonable to put a fairly large limit on it. And to keep it simple, my suggestion is a cap on spending per day. This will not limit any present actions with gold in the game (that is a different discussion).
The reason I am suggesting this is because I'm experiencing a gold spammer in my current game that dwarfes anything I ever saw. I never imagined anyone would use this feature to such an extend. I'm going to play on as long as possible to let this person sponsor the game as much as possible, but for the sake of quality in games to come, I think it would be a good and reasonable idea to put an overall cap on the spending. My suggestion of 100k/day is chosen in random, and it could perhaps be a different number.
Such a limit would not have changed the hughe advantage of my opponent in the present game, but it would have prevented the game from becoming right out ridiculous and from making other players quit. An experience like this will put off some players to quit the game for good (that is a fact if you read the reviews).
As well HC as gold is a way to keep the game funded. But I also think it would not be unreasonable to put a fairly large limit on it. And to keep it simple, my suggestion is a cap on spending per day. This will not limit any present actions with gold in the game (that is a different discussion).
The reason I am suggesting this is because I'm experiencing a gold spammer in my current game that dwarfes anything I ever saw. I never imagined anyone would use this feature to such an extend. I'm going to play on as long as possible to let this person sponsor the game as much as possible, but for the sake of quality in games to come, I think it would be a good and reasonable idea to put an overall cap on the spending. My suggestion of 100k/day is chosen in random, and it could perhaps be a different number.
Such a limit would not have changed the hughe advantage of my opponent in the present game, but it would have prevented the game from becoming right out ridiculous and from making other players quit. An experience like this will put off some players to quit the game for good (that is a fact if you read the reviews).