Hans A. Pils wrote:
* to me and certainly most others unclear from which events you can also get a victory achievement badge... or are they only granted for victory on a scenario map(?)... also isn't fully clear whether one gets a victory achievement badge from winning a tutorial map
That sounds a bit like the standard euphemism for "I read the thought and will keep it somewhere in the back of my head, but we already have tons of outstanding tasks of similar importance so this won't be worked on within the next year".Whereas in my opinion, there's not a single topic of similar importance. Giving CoW a goal is the one thing that should be done first.freezy wrote:
We can think about new incentives down the road.
Yes that is indeed what I wanted to say: It is not a topic for now, but we can consider it at a later point. From your perspective (very experienced player who played CoW for years and thus was able to unlock lots of achievements already) it may look like the most important issue, but for the vast majority of CoW players it's certainly not an important issue. Most players are far from maxing out their achievements, and from those who did also not all care the most about stats. So I would rate this as a nice to have feature to give more incentives to a particular player group (not saying that its unimportant in general btw, only that its important for a smaller amount of players). There could also be other ways to intentivice players, for example by introducing a quest or mission system that gives you new tasks and rewards each game, which would probably benefit alot more players.
And in terms of competition feature we also have a bigger backlog of stuff we could do. For example giving alliances and alliance matches some love, probably there is also a fraction of the very experienced players who would want that. But as I said, all of these things are options for later.