CoW balancing changelog - 2020-07-14

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    • Hans A. Pils wrote:

      * to me and certainly most others unclear from which events you can also get a victory achievement badge... or are they only granted for victory on a scenario map(?)... also isn't fully clear whether one gets a victory achievement badge from winning a tutorial map

      freezy wrote:

      We can think about new incentives down the road.
      That sounds a bit like the standard euphemism for "I read the thought and will keep it somewhere in the back of my head, but we already have tons of outstanding tasks of similar importance so this won't be worked on within the next year".Whereas in my opinion, there's not a single topic of similar importance. Giving CoW a goal is the one thing that should be done first.
      Currently no event map victories are counted towards achievement progress. But that will change when we soon release a new achievement for winning event maps (all event maps count then). Winning the tutorial map and other map variations also count since we updated existing achievement trackers some releases ago.

      Yes that is indeed what I wanted to say: It is not a topic for now, but we can consider it at a later point. From your perspective (very experienced player who played CoW for years and thus was able to unlock lots of achievements already) it may look like the most important issue, but for the vast majority of CoW players it's certainly not an important issue. Most players are far from maxing out their achievements, and from those who did also not all care the most about stats. So I would rate this as a nice to have feature to give more incentives to a particular player group (not saying that its unimportant in general btw, only that its important for a smaller amount of players). There could also be other ways to intentivice players, for example by introducing a quest or mission system that gives you new tasks and rewards each game, which would probably benefit alot more players.
      And in terms of competition feature we also have a bigger backlog of stuff we could do. For example giving alliances and alliance matches some love, probably there is also a fraction of the very experienced players who would want that. But as I said, all of these things are options for later.
    • I strongly believe that players should be rated on their commitment to play. That is players should have a rating that reflects whether they went inactive in a game. This should also be used to set games up as a Completion rating of say 80% to enter is more important than actual point level.

      Another idea may be to keep track of coming in 2nd and 3rd again as a little achievement aspect showing you stuck it out and had a reasonable finish.

      Also would like countries played per scenario, so say having won 10 games as Yugoslavia in the 22 map.
    • Barney792 wrote:

      Due to your changes in the name of balancing, I am now facing war with 9 AI countries. All of them have declared war against me in the last 3 days. REALLY!!! How do you expect someone to get to a victory when every neighboring country has decided to attack? Since you clowns haven't set up limits, this game is totally worthless.
      AI attacks are okay since they've become elite one year ago. But there are still some ways to avoid it. Or kill AI countrires too.
      Btw, didn't you play in the "Dominion - Antarctica" map? Last time I was there, ALL AIs gave embargo and all neighboring AIs were giving war from the moment I had border with them.
    • Barney792 wrote:

      Due to your changes in the name of balancing, I am now facing war with 9 AI countries. All of them have declared war against me in the last 3 days. REALLY!!! How do you expect someone to get to a victory when every neighboring country has decided to attack? Since you clowns haven't set up limits, this game is totally worthless.
      Yes, as I said in other posts, they said they have changed something but I did not see any updates against that one. Great job Bytro! <X <X <X
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      Ryan

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