Hi all,
After playing the 1.5 maps for a while, I've come to realize that the railroad gun in 1.5 is overpowered. They are far too dominant in the early-mid game - especially with the pan-Asian doctrine. They have massive +50% terrain boosts in this case in addition to the massive view range for armored cars (otherwise 25%). Also they move too quickly given this power (moves faster than small artillery pieces). When coupled with stacks of AA and ACs, the user of this strategy may neglect the stack of 10 sbde optimization and simply win due to seeing all enemies (stealth units seen by cars), and then the quick rail gun destruction every 30 minutes. This almost can't be countered unless one has prepared many rockets and is willing to take on massive losses. The other method I can foresee to counter this is to rush the rail gun stacks with a big medium/heavy tank attack.
So my feelings are, the current state of the rail gun defeats the spirit of 1.5 in diversifying strategies used in Call of War.
After playing the 1.5 maps for a while, I've come to realize that the railroad gun in 1.5 is overpowered. They are far too dominant in the early-mid game - especially with the pan-Asian doctrine. They have massive +50% terrain boosts in this case in addition to the massive view range for armored cars (otherwise 25%). Also they move too quickly given this power (moves faster than small artillery pieces). When coupled with stacks of AA and ACs, the user of this strategy may neglect the stack of 10 sbde optimization and simply win due to seeing all enemies (stealth units seen by cars), and then the quick rail gun destruction every 30 minutes. This almost can't be countered unless one has prepared many rockets and is willing to take on massive losses. The other method I can foresee to counter this is to rush the rail gun stacks with a big medium/heavy tank attack.
So my feelings are, the current state of the rail gun defeats the spirit of 1.5 in diversifying strategies used in Call of War.