So , i started this game 1 month ago , and i find it very fun , but , it was really missing some strategy / tactics . I mean , the combat system is like a medival one , you spam all your unit and take them to one place , then if they encounter the enemy's units the war is won by who wins the battle , no possibility of reatreating or encerciling the enemy .
So , i will give some suggestions (The ones that are higher in the list are the ones that I think , this game needs the more , also sorry for my bad english :d) :
Reatreating :
We all know this game is in 1942 (ww2 period) , and you know what's happening in 1942 ? Barbarossa ! The Germans pushing , the soviets reatreating , the Germans reatreating , the soviets pushing . Anyway , i think you should add a reatreating system that would maybe work like this : if there is a 2v1 unit combat , the 1 unit cant reatreat , beaucause it's alone , but , if there is a 2v2 unit combat , 1 of the 2 losing units could reatreat by seperating itself from the other losing unit (2 tanks vs 2infantries , you let only 1 infantry fighting the tanks and the other reatreats) , but , i know , there is a problem , the unit could reatreat from the other side and advance into the enemies territories , but , here's a solution : before a battle begins , the game needs to rember from where the 2 stacks came from . If the 2 tanks came from the right , the 2 infantries wont be able to reatreat to the right (yes , maybe this is a difficult feature to implement) .
Suply and encirclements :
Thos feature could add a more strategic side to the game , here's how it sould , and i hope would work (pls :c) : we all know that every province have a production , and that all units have some maintenance cost , so , every ressource a province produces should directly go to a unit for maintenance , but if the unit already have everything it needs , the ressources should go to the capital , where it will be stored (capital building = storage system) . Now , let's imagine i encirceled a province that have a lot of tanks in it , then , the tanks just wont work , unless if they in a province that produces what they need for their maintenance (or if i encircle a lot of provinces , it will be THE provinces that produces what they need) . It can be the same for the infantry , only that the infantry will just strat dying little to little . Now , lets imagine that the enemy taked enough provinces to completely destroy your production , then , if you already have enough ressources for your units , they will be used . The suplly line will go from the capital to the unit , wich means that taking a capital city will now be more important , and by taking it , you can steal the ressources that were stored in it .
Surrendering :
If the enemy takes all your cities , or half of all your provinces , you will be able to surrender . By surrendering , your enemy will get all your ressources and provinces . (The surrender button should be in the diplomacy (like ceasz fire , peace ext ...)) .
Annexing :
When we take a province , it will always be different from the provinces that we had in the start of the game . Well , we should be able to fix that ! We should be able to annex someone's provinces that we taked only if they surrendered , cease fired , or dispeared . To do that , you will tap on the occupied province , and a ANNEX button should appear . It would cost some ressources , and after annexing it the province moral will drop to 25% . (We will also need to repair the buildings if there is aky to annex it) .
Giving provinces :
When we tap on an occupied (and not annexed) province , we should be able to give it to someone in our alliance , and this , from turn 1 , (and it should be infinite) .
Call of war 2.0 :
This features needs to be added alone in a new party (like call of war 1.5) , so that if someone doesnt like them , they will be able to not be playing with it .
Anyway , i know that some features will be difficult to add , but i really hope that some of them will be able to make it into the game . Thank you for reading , and sorry for my bad englUsh .
So , i will give some suggestions (The ones that are higher in the list are the ones that I think , this game needs the more , also sorry for my bad english :d) :
Reatreating :
We all know this game is in 1942 (ww2 period) , and you know what's happening in 1942 ? Barbarossa ! The Germans pushing , the soviets reatreating , the Germans reatreating , the soviets pushing . Anyway , i think you should add a reatreating system that would maybe work like this : if there is a 2v1 unit combat , the 1 unit cant reatreat , beaucause it's alone , but , if there is a 2v2 unit combat , 1 of the 2 losing units could reatreat by seperating itself from the other losing unit (2 tanks vs 2infantries , you let only 1 infantry fighting the tanks and the other reatreats) , but , i know , there is a problem , the unit could reatreat from the other side and advance into the enemies territories , but , here's a solution : before a battle begins , the game needs to rember from where the 2 stacks came from . If the 2 tanks came from the right , the 2 infantries wont be able to reatreat to the right (yes , maybe this is a difficult feature to implement) .
Suply and encirclements :
Thos feature could add a more strategic side to the game , here's how it sould , and i hope would work (pls :c) : we all know that every province have a production , and that all units have some maintenance cost , so , every ressource a province produces should directly go to a unit for maintenance , but if the unit already have everything it needs , the ressources should go to the capital , where it will be stored (capital building = storage system) . Now , let's imagine i encirceled a province that have a lot of tanks in it , then , the tanks just wont work , unless if they in a province that produces what they need for their maintenance (or if i encircle a lot of provinces , it will be THE provinces that produces what they need) . It can be the same for the infantry , only that the infantry will just strat dying little to little . Now , lets imagine that the enemy taked enough provinces to completely destroy your production , then , if you already have enough ressources for your units , they will be used . The suplly line will go from the capital to the unit , wich means that taking a capital city will now be more important , and by taking it , you can steal the ressources that were stored in it .
Surrendering :
If the enemy takes all your cities , or half of all your provinces , you will be able to surrender . By surrendering , your enemy will get all your ressources and provinces . (The surrender button should be in the diplomacy (like ceasz fire , peace ext ...)) .
Annexing :
When we take a province , it will always be different from the provinces that we had in the start of the game . Well , we should be able to fix that ! We should be able to annex someone's provinces that we taked only if they surrendered , cease fired , or dispeared . To do that , you will tap on the occupied province , and a ANNEX button should appear . It would cost some ressources , and after annexing it the province moral will drop to 25% . (We will also need to repair the buildings if there is aky to annex it) .
Giving provinces :
When we tap on an occupied (and not annexed) province , we should be able to give it to someone in our alliance , and this , from turn 1 , (and it should be infinite) .
Call of war 2.0 :
This features needs to be added alone in a new party (like call of war 1.5) , so that if someone doesnt like them , they will be able to not be playing with it .
Anyway , i know that some features will be difficult to add , but i really hope that some of them will be able to make it into the game . Thank you for reading , and sorry for my bad englUsh .