Release Notes - 2020-08-12
Attention, Generals!
Today we introduce the reworked version of the Army Bar in Call of War on desktop, Android and iOS!
The new army bar provides you with more useful information, highlights the most important ones and unifies the look and feel on desktop and mobile. You can now immediately see what action your army is currently executing, when the next attack will be performed, or how many hitpoints your army has. The army bar now also tells you what doctrine the army has, by displaying a distinctive image in the background.
New Army Bar on Android and iOS:
On desktop we also reworked the style of the command buttons which you can find above the reworked army bar. The command buttons will be updated for Android and iOS in a future release as well.
New Army Bar on Desktop:
Apart from the new army bar we made several balancing changes to Call of War 1.5 game rounds and fixed multiple bugs in the game.
Please find a complete list of all changes of today’s release below:
Army Bar:
- The army bar has a new style and layout. The style and layout on desktop and mobile have a more unified look now.
- The new status section in the army bar highlights important attributes of an army.
- Like speed, army size and damage against preferred target armor classes
- Like speed, army size and damage against preferred target armor classes
- Information was added to the activity section of the army bar.
- Activity icons and timers for current army actions (e.g. time until next attack) were added.
- Detailed information was added. Like the exact amount of hit points of the army or the armor class of units of the army.
- Activity icons and timers for current army actions (e.g. time until next attack) were added.
- The doctrine of the country an army belongs to is now highlighted in the background of the army bar.
- The condition boost button was added to the army bar on mobile.
- Command buttons are now displayed in a new style above the army bar on desktop.
- This change will be reflected on mobile with an upcoming release.
- This change will be reflected on mobile with an upcoming release.
- Attack Bombers deal slightly more damage against light armor class units and ships.
- Production and research costs for Battleships, Destroyers, Railroad Guns and Paratroopers were slightly increased.
- Paratroopers:
- A convert button was added for Paratroopers that are in airplane mode: Paratroopers can now abandon their airplane and convert to Infantry when the plane is landed in a province and do not need to be dropped on an enemy.
- When the convert button is activated, the time needed to convert an airplane to Infantry is the same as converting from Infantry to airplane. This action does not cost anything.
- Paratroopers can now be produced in Airplane or Infantry mode.
- The mobilization time after deployment was reduced from 15h/12h/9h/6h to 12h/10h/8h/6h.
- Converting times to re-deploy were adjusted from 6h on each level to 7h/6h/5h/4h.
- Costs for converting a Paratrooper from Infantry back to Airplane now increases with each level.
- A convert button was added for Paratroopers that are in airplane mode: Paratroopers can now abandon their airplane and convert to Infantry when the plane is landed in a province and do not need to be dropped on an enemy.
- Naval Bombers deal slightly less damage against land targets.
- Nuclear Bombers and Rockets now deal more damage to provinces.
- To balance this change Nuclear Bombers and Rockets have less hit points and deal less damage against units.
- To balance this change Nuclear Bombers and Rockets have less hit points and deal less damage against units.
- Railroad Guns do not receive a terrain bonus on Plains anymore.
- Rockets and Flying Bombs now require more Metal instead of Oil.
- To give Rocket Fighters a more distinctive role in game rounds:
- The range was reduced by ~20%.
- The attack damage was increased by 50%.
- The Goods and Manpower costs were slightly reduced.
- The range was reduced by ~20%.
- These changes only affect newly created CoW 1.5 game rounds. CoW 1.0 game rounds and CoW 1.5 game rounds created before this update are not affected by this change.
- Image quality is now automatically adjusted according to the memory available with a device to improve performance.
- Only close allies block 3rd party units from conquering an ally’s province.
- Nations with “shared map” or “shared intelligence” block 3rd party units from conquering provinces, while nations with “right of way” don’t do so anymore. This change was made to address the issue that 3rd party units were blocked from conquering provinces when their ally had “right of way” with the attacked nation.
- Nations with “shared map” or “shared intelligence” block 3rd party units from conquering provinces, while nations with “right of way” don’t do so anymore. This change was made to address the issue that 3rd party units were blocked from conquering provinces when their ally had “right of way” with the attacked nation.
- The sorting order of Ordnance units in production and research interfaces for CoW 1.5 games was adjusted.
- SP Artillery was moved below Artillery.
- SP Anti Air was moved below Anti Air.
- This change was made to make research requirements clearer.
- This change only affects newly created CoW 1.5 game rounds. CoW 1.0 game rounds and CoW 1.5 game rounds created before this update are not affected by this change.
- SP Artillery was moved below Artillery.
- “Army Strength” was renamed to “Garrison Strength” in the province morale tooltip to make it clearer that the strength needed to suppress a revolt is calculated differently than the army strength.
- The game suggestion avatar is no longer displayed on top of the province bar on Android and iOS.
- A bug was fixed that caused the displayed production time and the actual production time on speed maps to not be consistent. The displayed production time now matches the actual production time on speed maps.
- Numbers displayed in the table inside the army info popup are now properly aligned.
- Values in the damage efficiency column in the tooltip were fixed, previously they didn't factor lost efficiency due to lost hitpoints in, now they do. they also didn't factor the home defense bonus in correctly, now they do.
- The info button to open the army info popup (including the damage table) was removed from 1.0 game rounds because the info provided in the popup were not accurate for 1.0 games, since it relied on 1.5 exclusive variables and calculations.
- Values in the damage efficiency column in the tooltip were fixed, previously they didn't factor lost efficiency due to lost hitpoints in, now they do. they also didn't factor the home defense bonus in correctly, now they do.
- An issue was resolved that caused the sliding dots in the tutorial info carousel on Android and iOS to overlap with the text.
- The link in the premium expiration reminder email is now displayed correctly and fully functional.
- Multiple typos were fixed in the EN version of the game.
- The Turkish capital was moved from Istanbul to Ankara on most maps to be historically accurate. Remaining maps will be adjusted with a future release.
- This change only affects newly created game rounds. Game rounds that started before this update are not affected.
- This change only affects newly created game rounds. Game rounds that started before this update are not affected.
- Starting units in the Arms Race event do not include naval units anymore.
- A bug was fixed that prevented vital information in the game info panel (game details in the games list) from being displayed. Game info panels now display all available information again.
- Several issues (e.g. typos, missing connections) on various maps were fixed.
Your Bytro Team