The following changes are now testable on beta. They are planned to be released to live games on 2020-09-08. For the most part these changes only affect newly created CoW1.5 games, created after the time of this post (2020-08-28). If this is not true for a certain change it is marked accordingly.
Buildings:
Doctrines:
Mechanics:
Interface:
Buildings:
- Added new building “Recruiting Station” which boosts manpower production in a province by up to +200%. It has 3 levels and is buildable in both urban and non-urban provinces. This is to diversify building roles and create more strategic choices.
- Removed the manpower production boost from Industry and Local Industry since we now have a separate building for it. Reduced the construction costs and time of Industry and Local Industry to account for this.
- Removed the manpower production boost from Industry and Local Industry since we now have a separate building for it. Reduced the construction costs and time of Industry and Local Industry to account for this.
- Added new building “Propaganda Office” which boosts morale development in a province up to +40. It has 3 levels and is buildable in both urban and non-urban provinces. This is to diversify building roles and create more strategic choices.
- Removed morale boost from Infrastructure since we now have a separate building for it. Reduced construction costs and time of Infrastructure to account for this.
- Removed morale boost from Infrastructure since we now have a separate building for it. Reduced construction costs and time of Infrastructure to account for this.
- Slightly shifted resource costs around for multiple buildings (without changing their total costs or resource categories) to keep the resource needs distributed evenly among all buildings.
- Capitol:
- Added a positive morale modifier of +10 to the province it is located in.
- Added a positive morale modifier of +10 to the province it is located in.
Doctrines:
- Panasian:
- Reduced terrain bonus modifier for existing bonuses from +25% to +20% (absolute values).
- Reduced terrain bonus modifier for existing bonuses from +25% to +20% (absolute values).
- Separated hills and forests terrain into 2 separate terrain types with their own modifiers, and normalized terrain bonuses depending on the average amount of provinces with each terrain on standard maps:
- Anti Air:
- Removed terrain bonus in forests.
- Increased terrain bonus in hills.
- Removed terrain bonus in forests.
- Anti Tank:
- Removed terrain bonus in hills.
- Increased terrain bonus in forests.
- Removed stealth ability in hills.
- Removed terrain bonus in hills.
- Artillery:
- Removed terrain bonus in forests.
- Increased terrain bonus in hills.
- Removed terrain bonus in forests.
- Commandos:
- Removed terrain bonus in hills.
- Increased terrain bonus in forests.
- Removed terrain bonus in hills.
- Infantry:
- Added terrain bonus in forests.
- Reduced terrain bonus in mountains slightly.
- Added terrain bonus in forests.
- Militia:
- Reduced terrain bonus in hills.
- Reduced terrain bonus in hills.
- Paratroopers:
- Reduced terrain bonus in hills.
- Removed stealth ability in hills.
- Reduced terrain bonus in hills.
- Rocket Artillery:
- Removed terrain bonus in forests.
- Increased terrain bonus in hills.
- Removed terrain bonus in forests.
- SP Anti Air:
- Removed terrain bonus in forests.
- Increased terrain bonus in hills.
- Removed terrain bonus in forests.
- SP Artillery:
- Removed terrain bonus in forests.
- Increased terrain bonus in hills.
- Reduced terrain bonus in plains slightly.
- Removed terrain bonus in forests.
- SP Rocket Artillery:
- Removed terrain bonus in forests.
- Increased terrain bonus in hills.
- Reduced terrain bonus in plains slightly.
- Removed terrain bonus in forests.
- Tank Destroyer:
- Removed terrain bonus in plains.
- Removed terrain bonus in hills.
- Added terrain bonus in urbans.
- Increased terrain bonus in forests.
- Removed stealth ability in hills.
- Removed terrain bonus in plains.
- Other unit changes:
- Nuclear Bomber:
- Slightly decreased speed to the same level as Strategic Bombers.
- Replaced Metal costs with Goods costs.
- Normalized resource costs between Goods and Oil.
- Slightly decreased speed to the same level as Strategic Bombers.
- Nuclear rocket:
- Decreased Hitpoints to the same level as Rocket level 4.
- Increased flight speed to the same level as Rocket level 4.
- Normalized resource costs between Oil and Metal.
- Decreased Hitpoints to the same level as Rocket level 4.
- Railroad Gun:
- Changed building level requirement to reach minimum production time from Secret Lab lvl3 to Secret Lab lvl4.
- Slightly increased production time.
- Removed all terrain bonuses, since logically it is bound to railways.
- Increased damage values slightly to make up for loss of terrain bonuses.
- Changed building level requirement to reach minimum production time from Secret Lab lvl3 to Secret Lab lvl4.
- Rocket fighters:
- Slightly increased Hitpoints.
- Slightly increased Hitpoints.
- Transport Ship:
- decreased damage on higher levels.
- Slightly increased research cost.
- decreased damage on higher levels.
Mechanics:
- Increased the maximum expansion morale penalty from -35 to -40. This is countered by the now more effective Propaganda Office building.
- From now on only fights near a province center will trigger morale and building damage in that province.
Interface:
- Reworked split army popup. Click on the new - or + button to decrease or increase the selected amount or click on the unit icon to select or deselect all units of a type (also in CoW1.0 and for existing games).
- New building icons for buildings that shared the same icons before (also for existing CoW1.5 games).
- Hills and Forests terrain is now displayed separately in province bar and unit details panel.
- New background for unit section in army bar, depending on the Doctrine used.
- 2 new achievements in player profiles (progress will be awarded retroactively):
- Organ Player: Destroy X units using SP rocket artillery. In Reference to the "Stalin's organ", a nickname several countries gave to the Katyusha rocket launcher.
- Event Master: Win any event map X times.
- Organ Player: Destroy X units using SP rocket artillery. In Reference to the "Stalin's organ", a nickname several countries gave to the Katyusha rocket launcher.