Suggestion: First attack building.

    This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

    • Suggestion: First attack building.

      Hello everyone


      I would like to indicate a new building in the game: a coastal attack building, it would be the first iterative structure in the game resembling a rail cannon, but it would always be fixed and there could not be others of this type built close to each other. There could be the option of firing control (high command), as well as increasing the firing range as the level of the firing is improved.

      Such a structure would be an offensive barrier against enemy ground units attempting to land in your country. It could also function as a beacon, giving a larger view of the coastline in the vicinity of such a building.

      One way not to make the building very appealing would be to impose restrictions on its range, not allowing it to attack units that are on land and / or that are very close to it. In addition to not having any way to defend against enemy units, being inactivated when damaged at level 1.

      As it resembles a land / naval unit, there would also be the daily consumption of some resources, as well as the cost of labor for its construction.

      Figure:

      It is worth mentioning that the building in question would not be like a Parked Railway Cannon, since the building would always be fixed, with a quantity restriction in a given area, a restriction on attack on very close land units, but mainly because it focuses on naval damage (also considering transport ships, as they are considered to be in the naval segment).
      Felipe van Scheinrsweiger Operador de jogo | Call of War Bytro Labs GmbH | PT Comunitário de Apoio