Please find the detailed list of updates and balancing changes to today's Release Notes, September 8th, 2020.
For the most part these changes only affect newly created CoW1.5 games, created after the time of this post (2020-09-08).
Buildings:
For the most part these changes only affect newly created CoW1.5 games, created after the time of this post (2020-09-08).
Buildings:
- Added new building “Recruiting Station” which boosts manpower production in a province by up to +200%. It has 3 levels and is buildable in both urban and non-urban provinces. This is to diversify building roles and create more strategic choices.
- Removed the manpower production boost from Industry and Local Industry since we now have a separate building for it. Reduced the construction costs and time of Industry and Local Industry to account for this.
- Removed the manpower production boost from Industry and Local Industry since we now have a separate building for it. Reduced the construction costs and time of Industry and Local Industry to account for this.
- Added new building “Propaganda Office” which boosts morale development in a province up to +40. It has 3 levels and is buildable in both urban and non-urban provinces. This is to diversify building roles and create more strategic choices.
- Removed morale boost from Infrastructure since we now have a separate building for it. Reduced construction costs and time of Infrastructure to account for this.
- Removed morale boost from Infrastructure since we now have a separate building for it. Reduced construction costs and time of Infrastructure to account for this.
- Slightly shifted resource costs around for multiple buildings (without changing their total costs or resource categories) to keep the resource needs distributed evenly among all buildings.
- Capitol:
- Added a positive morale modifier of +10 to the province it is located in.
- Added a positive morale modifier of +10 to the province it is located in.
- Panasian:
- Reduced terrain bonus modifier for existing bonuses from +25% to +20% (absolute values).
- Reduced terrain bonus modifier for existing bonuses from +25% to +20% (absolute values).
- Separated hills and forests terrain into 2 separate terrain types with their own modifiers, and normalized terrain bonuses depending on the average amount of provinces with each terrain on standard maps:
- Anti Air:
- Removed terrain bonus in forests.
- Increased terrain bonus in hills.
- Removed terrain bonus in forests.
- Anti Tank:
- Removed terrain bonus in hills.
- Increased terrain bonus in forests.
- Removed stealth ability in hills.
- Removed terrain bonus in hills.
- Artillery:
- Removed terrain bonus in forests.
- Increased terrain bonus in hills.
- Removed terrain bonus in forests.
- Commandos:
- Removed terrain bonus in hills.
- Increased terrain bonus in forests.
- Removed terrain bonus in hills.
- Infantry:
- Added terrain bonus in forests.
- Reduced terrain bonus in mountains slightly.
- Added terrain bonus in forests.
- Militia:
- Reduced terrain bonus in hills.
- Reduced terrain bonus in hills.
- Paratroopers:
- Reduced terrain bonus in hills.
- Removed stealth ability in hills.
- Reduced terrain bonus in hills.
- Rocket Artillery:
- Removed terrain bonus in forests.
- Increased terrain bonus in hills.
- Removed terrain bonus in forests.
- SP Anti Air:
- Removed terrain bonus in forests.
- Increased terrain bonus in hills.
- Removed terrain bonus in forests.
- SP Artillery:
- Removed terrain bonus in forests.
- Increased terrain bonus in hills.
- Reduced terrain bonus in plains slightly.
- Removed terrain bonus in forests.
- SP Rocket Artillery:
- Removed terrain bonus in forests.
- Increased terrain bonus in hills.
- Reduced terrain bonus in plains slightly.
- Removed terrain bonus in forests.
- Tank Destroyer:
- Removed terrain bonus in plains.
- Removed terrain bonus in hills.
- Added terrain bonus in urbans.
- Increased terrain bonus in forests.
- Removed stealth ability in hills.
- Removed terrain bonus in plains.
- Other unit changes:
- Nuclear Bomber:
- Slightly decreased speed to the same level as Strategic Bombers.
- Replaced Metal costs with Goods costs.
- Normalized resource costs between Goods and Oil.
- Slightly decreased speed to the same level as Strategic Bombers.
- Nuclear rocket:
- Decreased Hitpoints to the same level as Rocket level 4.
- Increased flight speed to the same level as Rocket level 4.
- Normalized resource costs between Oil and Metal.
- Decreased Hitpoints to the same level as Rocket level 4.
- Railroad Gun:
- Changed building level requirement to reach minimum production time from Secret Lab lvl3 to Secret Lab lvl4.
- Slightly increased production time.
- Removed all terrain bonuses, since logically it is bound to railways.
- Increased damage values slightly to make up for loss of terrain bonuses.
- Changed building level requirement to reach minimum production time from Secret Lab lvl3 to Secret Lab lvl4.
- Rocket fighters:
- Slightly increased Hitpoints.
- Slightly increased Hitpoints.
- Transport Ship:
- decreased damage on higher levels.
- Slightly increased research cost.
- decreased damage on higher levels.
- Increased the maximum expansion morale penalty from -35 to -40. This is countered by the now more effective Propaganda Office building.
- From now on only fights near a province center will trigger morale and building damage in that province.
- Reworked split army popup. Click on the new - or + button to decrease or increase the selected amount or click on the unit icon to select or deselect all units of a type (also in CoW1.0 and for existing games).
- New building icons for buildings that shared the same icons before (also for existing CoW1.5 games).
- Hills and Forests terrain is now displayed separately in province bar and unit details panel.
- New background for unit section in army bar, depending on the Doctrine used.
- 2 new achievements in player profiles (progress will be awarded retroactively):
- Organ Player: Destroy X units using SP rocket artillery. In Reference to the "Stalin's organ", a nickname several countries gave to the Katyusha rocket launcher.
- Event Master: Win any event map X times.
- Organ Player: Destroy X units using SP rocket artillery. In Reference to the "Stalin's organ", a nickname several countries gave to the Katyusha rocket launcher.