New Buildings and Achievements

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    • New Buildings and Achievements



      Release Details - 2020-09-08

      Attention, Generals!

      Today’s update introduces new buildings, new achievements, a terrain balancing update and much more to Call of War!


      From now on you can build Propaganda Offices and Recruiting Stations in new Call of War 1.5 game rounds. These new buildings can be built in all of your provinces to boost morale and manpower in your nation! While at it, we also added new building icons and reworked existing ones, to make it easier to identify and distinguish the buildings from one another.


      To reward players for their achievements on the various battlefields the new “Organ Player” and “Event Master” achievements were added to reward your accomplishments in crushing the enemy with SP Rocket Artilleries and winning event maps! Good news to all veterans out there, the new achievements are awarded retroactively, so your achievements of the past are not forgotten!

      Last but not least, the terrain balancing was adjusted to the extent that forests and hills now have individual terrain bonuses and do not share the same bonus in Call of War 1.5 game rounds anymore. To reflect that you can find individual forest and hill icons in the unit descriptions now, explaining exactly how the unit performs in those terrains.

      There is much, much more in today’s update! Please read through the following list and linked post for a complete overview of all the changes. You might want to grab yourself a cup of coffee first though.

      Buildings:
      • “Recruiting Stations” were added to the game. Recruiting Stations boost manpower production in a province and can be built in urban and non-urban provinces.
      • “Propaganda Offices” were added to the game. Propaganda Offices boost morale development in a province and can be built in urban and non-urban provinces.
      • Hand in hand with the introduction of Recruiting Stations and Propaganda Offices additional changes were made to existing buildings to diversify building roles and create more strategic choices:
        • The manpower boost was removed from Industries and its costs reduced accordingly.
        • The morale boost was removed from Infrastructures and its costs reduced accordingly.
        • Each building now has its own unique role.
      • “Recruiting Stations”, “Propaganda Offices” and changes made to Industries and Infrastructures are only available in newly created Call of War 1.5 game rounds, Call of War 1.0 game rounds and game rounds created before this update are not affected.
      • New building icons were implemented on desktop and mobile to make them more recognizable and distinguishable from one another for each building.
      • Historical images were updated for several buildings.
      • For more details on the new buildings, please check our 2020-09-08 Release Details post on the forums (Eng. only).
      New Achievements:
      • The “Event Master” achievement was added to the game.
        • This achievement rewards winning event maps (any event).
      • The “Organ Player” achievement was added to the game.
        • This achievement rewards destroying units using SP Rocket Artillery.
      • The new “Event Master” and “Organ Player” achievements are awarded retroactively, meaning that your achievements of past battles and events count towards these achievements.
      Army Bar and Split Popup:
      • The army split popup was reworked.
        • The round unit icons were replaced with the unit icons from the recently updated army bar, including health bar, number of units, armor class and unit level.
        • The unit icon is clickable now. Clicking/Tapping it selects or deselects all units of that type.
        • The default number of units selected when opening the army split popup is now 0, to make it easier to split off units from bigger armies.
        • You can adjust the number of selected units by using the slider or clicking/tapping the ‘+’ or ‘-’ buttons next to the slider.
      • When selecting multiple armies, the Army Bar now displays the info text “multiple armies selected”, instead of showing army name, army status and army activity. This is to not display inaccurate information, as previously only the details of one of the selected armies were displayed.
      • The embarking and disembarking times are now displayed in the activity section of the Army Bar when a unit/army is embarking or disembarking.
      • A doctrine specific background image was added to the army bar of known armies on desktop.
      Call of War 1.5 Balancing:
      • Several balancing changes were implemented for:
        • Buildings
        • Doctrines
        • Mechanics
        • Units
      • Terrain and stealth bonuses of units were reworked to make use of the newly implemented split between hills and forests, to give units even more distinct roles.
      • For more details on all balancing changes, please check our 2020-09-08 Release Details post on the forums (Eng. only).
      General:
      • Hills and Forests are now displayed separately in the unit details panel and province bar.
      • The front-facing unit images used on mobile devices were adjusted to better fit the layout and size of mobile devices.
      • The appearance of sliders on mobile devices has been adjusted to match the sliders implemented with the rework of the split army popup. The bars are now thicker and fill from left to right.
      • The wording of existing achievements was improved.
      • The wording of existing descriptions in the army info popup was improved.
      Bug Fixes:
      • An issue was resolved that prevented flight paths of planes changing their patrol area from being displayed correctly. When a plane flies back to an airport (directly or indirectly), only an arrow from the plane to the airport is displayed and the old patrol location and flight path arrow disappears.
      • A bug was fixed that caused the last login time of a user being displayed when starting a new conversation.
      • Missing translations in the Army Info were added to all non-English translations.
      • A bug was fixed that caused clouds to be displayed in the center of the screen.
        vv
      • An issue was resolved that prevented players from scrolling the map when the stock market was open.
      • A bug was fixed that caused units being partially hidden by the map border when stationed right at the edge of the map. The map border is now displayed behind units.
      • An issue was resolved that prevented the special character ‘ş’ from being displayed correctly, causing some map names to be misspelled.
      • A bug on mobile devices was fixed that prevented links in the news to be marked and displayed as clickable links in the text.
      • An issue was resolved that prevented the grey labels that mark a countries capital on the map from disappearing when the capital was conquered by an enemy.
      • A bug was fixed that prevented the grey labels that mark a countries capital on the map from being displayed on the [Dominion] Antarctica map.
      • Several map issues were fixed, including missing connections, spelling mistakes, harbor locations, victory points and flags.
      • The Turkish capital was moved from Istanbul to Ankara on some remaining maps to be historically accurate. We changed this for most maps in a previous update already. Ankara is the capital of Turkey on all maps now.
        • This change only affects newly created game rounds. Game rounds that started before this update are not affected.
      • An issue was resolved that caused the displayed location of airplanes being incorrect when an aircraft was sent to a destination with multiple stopovers on its way.
      • A bug on mobile devices was fixed that prevented the “Display province name” settings from working.
      • An issue was resolved that caused flying bombs to be displayed at a wrong angle when shot at a target.
      • A bug was fixed that could cause Aircraft Carriers being displayed n front of airplanes that were sent to the carrier. Airplanes are now always displayed in front of Aircraft Carriers on the map.
      • An issue on desktop was resolved that only allowed to select flying airplanes with the lasso tool by marking the province of departure with the lasso.
      We hope you like today’s update! Make the best of use of the new Recruiting Station and Propaganda Office, and hunt those shiny new achievements!

      Your Bytro Team
      Discord: Call of War
      Facebook: Call of War
      Twitter: Call of War
    • GeneralAumSum wrote:

      Bruh why they turning call of war into supremacy
      Hey GeneralAumSum, I was once told it's turning into CoN! Now look at this. *Dismay

      THEARBITER117 wrote:

      I hope we're always allowed to play 1.0 instead of 1.5...

      GeneralAumSum wrote:

      Bruh why they turning call of war into supremacy

      Agree completely!
      BeaveRyan
      Moderator
      EN Community Support | Bytro Labs Gmbh


      Training Alliance United Leader
    • You could have asked that question in a single post. 3 really weren't necessary.

      Game rounds cost server space. Private games are generally played with friends where neither Gold is bought nor spent.

      Therefore, private games cost Bytro money unless they make us pay for it, which is perfectly reasonable since they are not a charity.

      Ergo, you want to create games, you gotta pay for it. Simple as that.
    • Agent47 wrote:

      You could have asked that question in a single post. 3 really weren't necessary.

      Game rounds cost server space. Private games are generally played with friends where neither Gold is bought nor spent.

      Therefore, private games cost Bytro money unless they make us pay for it, which is perfectly reasonable since they are not a charity.

      Ergo, you want to create games, you gotta pay for it. Simple as that.
      you are correct
    • Isn't the topic discuss about New features and buildings? Or I just go to wrong page?

      Bytro just split funtion from 1 building into 2 buildings, and they do it in S1 after this update.

      Economy buildings do not show up on the map. Only some icons on the user bar. So the new buildings doesnt gain any interesting or fun for managing part, just add difficulty of manage and cost player resources.
    • Ryan04px2025 wrote:

      Admiral-Trip wrote:

      Hello, are we always going to be able to play 1.0 or only 1.5?
      Thanks, Admiral-Trip
      They are still deciding on that. I have a petition if you still want 1.0.
      No offense dude but you don't actually think that little "petition" of yours with like 15 signatures is going to make a difference, do you?

      Bytro is going to do what makes most sense business-wise and nothing else.
    • Agent47 wrote:

      Ryan04px2025 wrote:

      Admiral-Trip wrote:

      Hello, are we always going to be able to play 1.0 or only 1.5?
      Thanks, Admiral-Trip
      They are still deciding on that. I have a petition if you still want 1.0.
      No offense dude but you don't actually think that little "petition" of yours with like 15 signatures is going to make a difference, do you?
      Bytro is going to do what makes most sense business-wise and nothing else.
      Well Agent 47, it worked well enough for me for the year that I have been here and I because they read the posts here, I want them to keep in mind that there are still "people" that want 1.0. In fact, more than half of the people who signed it do not like/hate 1.5.
      BeaveRyan
      Moderator
      EN Community Support | Bytro Labs Gmbh


      Training Alliance United Leader