This game is starting to get boring. The reason is more and more players are forming large unit groups and just moving through a country to destroy the infrastructure. They have no intention of keeping the new territory at first. Their goal is to simply destroy the economy first. Once the economy of the opposing player is destroyed they simply out produce their opponent and then then take over all of the land. There is no penalty to this strategy. The attacker does suffer attacking penalties but, those penalties are so minimal is has not stopped this practice. In real life wars are not won by one large army just marching through a country. Wars are fought using large fronts and advancing slowly. Armies are massed in areas to provide a break out but when breakouts occur they are then followed by advances on the entire front.
In order to fix this problem I would like to suggest the following changes.
1. A penalty to a units defense similar to its offense if more than 5 units of any type are grouped together. My opponent had a group of 10 Heavy Tanks 10 Medium Tanks and 10 Mobile AA. The Mobile AA were only level 1 but because the heavy and medium tanks absorbed so much damage the group was able to defeat over 75 planes grouped in 5 by 5 by 5 fighter, tact, strat. I real life with that many tanks grouped together a blind pilot could have been able to hit a bunch of tanks.
2. A penalty to units that are cutoff from the rest of the army. Again in real life one way to defeat a larger foe is to cutoff that armies supply lines. If a large tank force does not have access to gasoline then really they are ineffective. So there should be defensive and offensive penalties to units that are in provinces that are not connected to other provinces. This again will stop the one army march to a capital and will make fast units like armored cars much more useful. Of course some units such as commandos and paratroopers are trained to fight behind enemy lines so these units would not suffer the same penalty again making them more valuable.
3. Flanking - in war another way to destroy a larger force is to flank them. have smaller units attack the larger force from multiple sides at the same time. I once attacked a 3 stack of infantry level 1 with 4 individual infantry units from 4 different directions. Again in real life the 3 stack would have been overwhelmed and easily destroyed with the 4 individual 1 stacks taking minimal casualties. Well maybe the first unit to attack would take heavy casualties. Either way the 4 would always win. In this game the way it deals damage the 3 stack easily wiped all 4 of the single stack infantry.
Hope this helps.
In order to fix this problem I would like to suggest the following changes.
1. A penalty to a units defense similar to its offense if more than 5 units of any type are grouped together. My opponent had a group of 10 Heavy Tanks 10 Medium Tanks and 10 Mobile AA. The Mobile AA were only level 1 but because the heavy and medium tanks absorbed so much damage the group was able to defeat over 75 planes grouped in 5 by 5 by 5 fighter, tact, strat. I real life with that many tanks grouped together a blind pilot could have been able to hit a bunch of tanks.
2. A penalty to units that are cutoff from the rest of the army. Again in real life one way to defeat a larger foe is to cutoff that armies supply lines. If a large tank force does not have access to gasoline then really they are ineffective. So there should be defensive and offensive penalties to units that are in provinces that are not connected to other provinces. This again will stop the one army march to a capital and will make fast units like armored cars much more useful. Of course some units such as commandos and paratroopers are trained to fight behind enemy lines so these units would not suffer the same penalty again making them more valuable.
3. Flanking - in war another way to destroy a larger force is to flank them. have smaller units attack the larger force from multiple sides at the same time. I once attacked a 3 stack of infantry level 1 with 4 individual infantry units from 4 different directions. Again in real life the 3 stack would have been overwhelmed and easily destroyed with the 4 individual 1 stacks taking minimal casualties. Well maybe the first unit to attack would take heavy casualties. Either way the 4 would always win. In this game the way it deals damage the 3 stack easily wiped all 4 of the single stack infantry.
Hope this helps.