Naval Key: (You'll need this)
BB = Battleship
CA = Heavy Cruiser
CL = Light Cruiser
DD = Destroyer
As I was playing a game and I was looking at cruisers I had a thought.
Why not divide the cruisers into two categories:
CLs or Light Cruisers
and
CAs or Heavy Cruisers
Now for the pros and cons I thought up:
Starting with CLs:
In the real world the Light Cruisers were used as screening ships to protect the other bigger more expensive ships but they also were good Destroyer hunters.
So my thought was that Light Cruisers should be able to destroy a destroyer but not without taking a moderate amount of damage so that 3 destroyers with be able to take one down and that the Light Cruisers should have some Anti Submarine weapons but not as much as the Destroyers so they don't become entirely redundant. They should also maintain the AA of the current cruisers. In use against Ground targets the Light Cruiser should have the damage be somewhere between the current Cruiser damage value and the destroyer value since some of the lighter CLs had Destroyer caliber main guns.
Now onto the CAs:
Heavy Cruisers were often the flagships of smaller battle groups where carriers and Battleships weren't present and in several cases like the infamous pocket battleships they were often equipped with small battleship caliber main guns.
So for the Heavy Cruiser My thought was to have it be able to beat Light Cruisers however not be as effective with AA as the Light Cruisers however a few Heavy Cruisers would be able to really ruin a lone BBs day. In use against Ground targets the Heavy Cruiser could be worked two different ways does less damage than the BBs but attack ground targets more often or do more damage than BBs since they would be more accurate than the BBs.
With these units it divides the cruisers in two and means the player can focus on either building Light Cruisers to fight in Air superiority or Heavy Cruisers as lighter capitol units and coastal bombardment units which means they can build CLs to support their submarine fleet or heavy cruisers to save their DD escorts to help defend their convoys and capitol ships or for coastal bombardments.
All of these are my ideas and could be tinkered or changed for balance but this is jut my rough thoughts.
Thank's for reading
BB = Battleship
CA = Heavy Cruiser
CL = Light Cruiser
DD = Destroyer
As I was playing a game and I was looking at cruisers I had a thought.
Why not divide the cruisers into two categories:
CLs or Light Cruisers
and
CAs or Heavy Cruisers
Now for the pros and cons I thought up:
Starting with CLs:
In the real world the Light Cruisers were used as screening ships to protect the other bigger more expensive ships but they also were good Destroyer hunters.
So my thought was that Light Cruisers should be able to destroy a destroyer but not without taking a moderate amount of damage so that 3 destroyers with be able to take one down and that the Light Cruisers should have some Anti Submarine weapons but not as much as the Destroyers so they don't become entirely redundant. They should also maintain the AA of the current cruisers. In use against Ground targets the Light Cruiser should have the damage be somewhere between the current Cruiser damage value and the destroyer value since some of the lighter CLs had Destroyer caliber main guns.
Now onto the CAs:
Heavy Cruisers were often the flagships of smaller battle groups where carriers and Battleships weren't present and in several cases like the infamous pocket battleships they were often equipped with small battleship caliber main guns.
So for the Heavy Cruiser My thought was to have it be able to beat Light Cruisers however not be as effective with AA as the Light Cruisers however a few Heavy Cruisers would be able to really ruin a lone BBs day. In use against Ground targets the Heavy Cruiser could be worked two different ways does less damage than the BBs but attack ground targets more often or do more damage than BBs since they would be more accurate than the BBs.
With these units it divides the cruisers in two and means the player can focus on either building Light Cruisers to fight in Air superiority or Heavy Cruisers as lighter capitol units and coastal bombardment units which means they can build CLs to support their submarine fleet or heavy cruisers to save their DD escorts to help defend their convoys and capitol ships or for coastal bombardments.
All of these are my ideas and could be tinkered or changed for balance but this is jut my rough thoughts.
Thank's for reading