Ranged attacks in Call of War 1.5

    This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

    • Ranged attacks in Call of War 1.5

      Hello all,

      I was wondering how ranged units their damage calculation works in Call of War 1,5. Since now the 10 units in the stack that do the highest damage are the only one attacking does that also count for ranged units?

      What if there are 5 rocket artillery and 5 normal artillery units in a stack with 10 other units is their maximum damage output decreased because there is more than 10 in1 stack?

      Also, if there are 10 rocket artillery and 10 normal artillery in 1 single stack and they do a ranged attack agains only light armoured vehicles does that mean that only the 10 normal artillery do damage because they do the highest damage against light armour?

      Would really like the answer to this question.

      Kind regards,

      Edepedable
    • Edepedable wrote:

      Hello all,

      I was wondering how ranged units their damage calculation works in Call of War 1,5. Since now the 10 units in the stack that do the highest damage are the only one attacking does that also count for ranged units?

      What if there are 5 rocket artillery and 5 normal artillery units in a stack with 10 other units is their maximum damage output decreased because there is more than 10 in1 stack?

      Also, if there are 10 rocket artillery and 10 normal artillery in 1 single stack and they do a ranged attack agains only light armoured vehicles does that mean that only the 10 normal artillery do damage because they do the highest damage against light armour?

      Would really like the answer to this question.

      Kind regards,

      Edepedable
      the damage is absolutely not dealt with averagely. Some units do get more damage than others
      BeaveRyan
      Moderator
      EN Community Support | Bytro Labs Gmbh


      Training Alliance United Leader
    • With 5 rocket arty and 5 standard arty the combined force of all 10 will be used against the enemy with a range attack. The X factor will be applied to this amount to vary the damage potential by up to 20%.




      With 10 rocket arty and 10 standard arty only 10 will be used. The ten most effective units will be selected. So this depends on the target. If the target is more susceptible to rocket artillery then the rocket artillery will be used, if it is more susceptible to the standard arty then those will be used.

      (Note that the cool down to the next attack will be in effect for the entire stack even when only part of it fires.)




      In your scenario with ten of each attacking a stack of light armor then you are correct that the ten standard arty will be chosen as the most effective units against that target.



      Damage distribution against the target, particularly when there are buildings involved, is something that is in the process of being adjusted for a better balance, so explaining it at the moment would be a disservice.
      War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill



      VorlonFCW
      Retired from Bytro staff as of November 30, 2020.

      >>> Click Here to submit a bug report or support ticket <<<
    • As non ranged units are not effective in that scenario this would not diminish the strength of the chosen units. Only the ten most effective units are used for the combat calculation.
      War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill



      VorlonFCW
      Retired from Bytro staff as of November 30, 2020.

      >>> Click Here to submit a bug report or support ticket <<<