As a quick note before we begin, I read a forum post about minefields. I will be discussing a similar topic in this forum, just more complex and specific.
There was a recent update where player's buildings were camouflaged, and couldn't be seen by others unless they stepped on the province. I thought about traps, and these are all the ideas I came up with. The 2 objects I suggest adding to CoW are mines and barbed wire.
Mines
Mines in WWII were effective against both infantry and tanks. Mines in CoW will work as an effective defense, that will take at least 1 day to place, and a lot of materials to produce.
Mines will go off as soon as an opponent enters a city. For example, if player X placed mines in London, and player Z sent his infantry towards London, player Z's infantry will lose health once it reaches London.
Mines will be more effective as it levels up. However, mines could become seriously OP, and could possibly wipe out entire infantry or tank groups/units (whatever you want to call it) So the maximum level a player can upgrade it to is 2 or 3.
However, players could possibly spam mines all over their country, making it impossible to win a war without losing many. So for my next forum I will be discussing demining units/mine flails, so look out for that.
Barbed Wire
Barbed wire was introduced into farming at first in the 1860s-1870s, and wasn't used in massive amounts for war around the beginning of the 20th century (Second Boer War-WWI) In WWI it became a terror, as it slowed the movement of troops, and wounded them.
In CoW the barbed wire will do the exact same thing. The costs will be high, building will take a long time, and the higher the levels, the more damage. That basically sums up the barbed wire. It won't do as much damage as the mine would, as adding a special unit just to remove wire is a waste of time. But I'll bring it up in my next post anyway.
Summary
Yes I'm going to add these now for the lazy people out there. Mines and barbed wire will change combat in CoW because they will slow troops down, and do damage to them while they keep marching to their goal. Mines can be disabled but barbed wire cannot. Both have big costs, long times to create.
Mine flail
There was a recent update where player's buildings were camouflaged, and couldn't be seen by others unless they stepped on the province. I thought about traps, and these are all the ideas I came up with. The 2 objects I suggest adding to CoW are mines and barbed wire.
Mines
Mines in WWII were effective against both infantry and tanks. Mines in CoW will work as an effective defense, that will take at least 1 day to place, and a lot of materials to produce.
Mines will go off as soon as an opponent enters a city. For example, if player X placed mines in London, and player Z sent his infantry towards London, player Z's infantry will lose health once it reaches London.
Mines will be more effective as it levels up. However, mines could become seriously OP, and could possibly wipe out entire infantry or tank groups/units (whatever you want to call it) So the maximum level a player can upgrade it to is 2 or 3.
However, players could possibly spam mines all over their country, making it impossible to win a war without losing many. So for my next forum I will be discussing demining units/mine flails, so look out for that.
Barbed Wire
Barbed wire was introduced into farming at first in the 1860s-1870s, and wasn't used in massive amounts for war around the beginning of the 20th century (Second Boer War-WWI) In WWI it became a terror, as it slowed the movement of troops, and wounded them.
In CoW the barbed wire will do the exact same thing. The costs will be high, building will take a long time, and the higher the levels, the more damage. That basically sums up the barbed wire. It won't do as much damage as the mine would, as adding a special unit just to remove wire is a waste of time. But I'll bring it up in my next post anyway.
Summary
Yes I'm going to add these now for the lazy people out there. Mines and barbed wire will change combat in CoW because they will slow troops down, and do damage to them while they keep marching to their goal. Mines can be disabled but barbed wire cannot. Both have big costs, long times to create.
Mine flail