Movement and Infrastructure with some unit suggestions

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    • Movement and Infrastructure with some unit suggestions

      New

      Well how do tanks move in mountains without roads ? How do 'RailRoad' guns move without railroads.

      With the onset of the new 1.5 mode, I would like to suggest a few things.
      -Make is so that tanks and other motorised units (convoys, self propelled units, mot and mech inf) cannot move without infrastructure in hills and mountains.(UPDATE. They have very low speed like 5 speed.)
      -Make it so that railroad guns cannot move without lvl3 infrastructure.
      -Introduce levels of road convoys just like water convoys. If water convoys can upgrade their engine why cant road convoys ?
      -Adding embark and disembark time for land convoys(planes,rockets) like water convoys.

      Advantages of the supposed update
      -Less spamming of the stack containing 10 aa 10 at and 10 rrg's.
      -Historical accuracy as people will have to think twice before spamming tanks as one will have to build infra before moving also increasing amount of infantary used.

      The post was edited 1 time, last by BlazingInfernos ().

    • New

      MadMike69 wrote:

      The first major flaw with this is, when invading and enemy mountain province.
      You built this loverly level3 infrastucture right up to the enemy boarder and then can't go no further because you can't move your units to capture it.
      I would rather use infantary and commandoes in attacking mountain provinces because tanks wont work there.

      Edited my post according to your suggession.
    • New

      BlazingInfernos wrote:

      Well how do tanks move in mountains without roads ? How do 'RailRoad' guns move without railroads.

      With the onset of the new 1.5 mode, I would like to suggest a few things.
      -Make is so that tanks and other motorised units (convoys, self propelled units, mot and mech inf) cannot move without infrastructure in hills and mountains.(UPDATE. They have very low speed like 5 speed.)
      -Make it so that railroad guns cannot move without lvl3 infrastructure.
      -Introduce levels of road convoys just like water convoys. If water convoys can upgrade their engine why cant road convoys ?
      -Adding embark and disembark time for land convoys(planes,rockets) like water convoys.

      Advantages of the supposed update
      -Less spamming of the stack containing 10 aa 10 at and 10 rrg's.
      -Historical accuracy as people will have to think twice before spamming tanks as one will have to build infra before moving also increasing amount of infantary used.
      I would not call tanks needing roads to move around historically accurate. The whole reason they have tracks is to cross open country without roads and such.

      I do like the suggestion for the railroad guns though it would be a MAJOR nerf. In that case it is historically accurate that you need good infrastructure to move them around.

      I really do not think many players that like using railroad guns will be only able to use them in provinces with infrastructure, let alone tanks and anything else with wheels. I am playing a world map right now and having to build infrastructure everywhere I go is kinda impossible. Even though I am top dog at the moment with an economy of 756.000 I do not think that I can build infrastructure in all my provinces anytime soon, not even level 1. Making them cheaper would affect the balancing of the game though which at the moment is quite refined.

      Maybe it could be a historical map special feature or something for the railroad guns :P