ANY chance the people making this great game could implement an increase on gold costs?
Ex. rushing 12 hours production would increase from 2.000 gold to 2.200 2nd time u use it.
You could even lower the starting costs of using gold to introduce it to a larger population but increase the costs in each game based on how much gold you have spend.
Why you may ask?
Well we do all we can to keep the game "fair" so stuff like player boosting or joining with 20 people on a map with coalition is max 5 to ensure wins are banable offences. Or joining with 2 or more accounts in same game.
I say that gold usage at a certain point is ALOT more disruptive than someone joining with 2 accounts to boost the other.
This will still allow gold users to get a good advantage in every game they play, but it will also make it harder to win PURELY by using gold. It will give the other players in the map a chance in a game that is alrdy decided before it even starts.
I know from alot of people I have contact with, that this is an widely known issue and have seen my share of good people cancel their subscription as well, due to too much of their time in games being ruined by 1-2 people who just buys a win instead of earning it.
And if it wasnt clear, then the rise in gold costs should ofcourse be set to default at the start of every map, so one map played would effect other maps.
an alternative solution to this could also be seeding maps with a gold cap, so no more than 50k gold or whatever can be used in these games.
For me it would be a no-brainer which games I would join, since atm. I am really thinking about finding another game where you dont spend alot of hours playing a game well, just to have someone puch a few buttons and basicly rewrite the whole map and the score.
Have seen plenty of games with people dropping +500k gold in single games, I hope you game creators can find a way to optimize this problem so it doesnt scare away other paying customers or even potential paying customers.
Ex. rushing 12 hours production would increase from 2.000 gold to 2.200 2nd time u use it.
You could even lower the starting costs of using gold to introduce it to a larger population but increase the costs in each game based on how much gold you have spend.
Why you may ask?
Well we do all we can to keep the game "fair" so stuff like player boosting or joining with 20 people on a map with coalition is max 5 to ensure wins are banable offences. Or joining with 2 or more accounts in same game.
I say that gold usage at a certain point is ALOT more disruptive than someone joining with 2 accounts to boost the other.
This will still allow gold users to get a good advantage in every game they play, but it will also make it harder to win PURELY by using gold. It will give the other players in the map a chance in a game that is alrdy decided before it even starts.
I know from alot of people I have contact with, that this is an widely known issue and have seen my share of good people cancel their subscription as well, due to too much of their time in games being ruined by 1-2 people who just buys a win instead of earning it.
And if it wasnt clear, then the rise in gold costs should ofcourse be set to default at the start of every map, so one map played would effect other maps.
an alternative solution to this could also be seeding maps with a gold cap, so no more than 50k gold or whatever can be used in these games.
For me it would be a no-brainer which games I would join, since atm. I am really thinking about finding another game where you dont spend alot of hours playing a game well, just to have someone puch a few buttons and basicly rewrite the whole map and the score.
Have seen plenty of games with people dropping +500k gold in single games, I hope you game creators can find a way to optimize this problem so it doesnt scare away other paying customers or even potential paying customers.