Strategy for Naval Battles and Land Invasion (by me)

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    • Strategy for Naval Battles and Land Invasion (by me)

      who agrees? 23
      1.  
        yes (16) 70%
      2.  
        no (7) 30%
      The best strategy to use in Naval battles is to not have your navy too spread out. try to focus your assault. however naval bombers and air superiority through carriers is the most important feature. i attacked pearl harbour as japan once, and i lost half my navy and failed to even scratch the american navy, but just 3 naval bombers did the job for me and wiped them out.
      in land battled i find that once again air is most important. to prove my point, i once conquered the whole of india(i was USSR) with just 10 land units but +50 air units. in land battles also try to get behind enemy lines and wreak havok on their mainland
      No one read my thread called defense and counter attack but its really good so i copy here:
      DEFENCE AND COUNTERATTACK
      Imagine you are sitting right next to a country that does not have good relations with you. Militarization is sparking on the borders, and small skirmishes are being fought out. Your scout planes see a large invasion force, and you call on the war cabinet to discuss what to do. They will suggest the following:
      *ATTACK FIRST- not usually a good idea. The enemy has been preparing for war, while you haven’t. plus, an attack would make you the aggressor, also the militarization may be somewhat of a misunderstanding that can be settled without war. So I would not pick this option. If you are desperate though, try to have reserve troops so that you can fall back. Also If you are an experienced player you may choose this option.
      *DIPLOMACY- probably the easiest and safest way to make things right. Send in groups of ambassadors. Try to make somewhat of an alliance. Explain yourself and engage in talks. However, most of the time this doesn’t work. Still, try. (never pay the enemy for peace though, that usually CONFIRMS their invasion)
      *DEFENSIVE BUILD-UP- there we go! The best choice. Now, defensive build-up isn’t just fortifications and bunkers. You also need a network of roads going from all the important production provinces to the front. Plus, try to have an uneven fortification line (uneven to your advantage). Also remember that 2 lines of level 1 forts are better than 1 line of level 3 forts, as you can fall back. Falling back is very important. Start construction of airstrips too. Remember to have anti-air in urban and front provinces since the enemy is sure to bomb them. This is very helpful; since the moment the enemy’s air force collapses you can start bombardment. Try to always spy as much as possible, you can literally cripple an entire country with just espionage (I know so because I did so against Persia as USSR, I had +3 spies in every one of his provinces. He was crippled and went inactive) defensive units are also important. Try having them on the front, and offensive units further back to launch counter attacks. Also, don’t pointlessly hold on to doomed urban provinces.
      COUNTER ATTACKS- so now your armies are cheering. The enemy has been unable to get past your defensive line. Victory is at hand. Or is it? You call upon your top generals to discuss a counter attack. The following are some strategies I made up myself.
      THE BULLCHARGE STRATEGY- after your enemy’s invasion force has been crippled, immediately launch an attack. With Bullcharge air is discarded and only ground should be focused upon. However, an important concept of Bullcharge is anti-air. Each stack should have one. Bullcharge’s build up itself is mainly heavy units, H tanks, Commandos and railroad guns/rockets. How Bullcharge goes is that you launch 1 rocket at every enemy front province then send in the Heavys toward urban cities. Lighter units will take the rural provinces with speed. This is a very good strategy and I have used it successfully against enemies who outnumbered me 2 to 1.
      SILVER WOLF STRATEGY- I did not create this strategy by myself. It was discussed out with some of my friends. Basically the strategy uses the mixed units to its utmost advantage. You need to create a PERFECTLY balanced stack (1 heavy tank, 1 tank destroyer, 1 mechanized infant. or commando, 1 ant air, 1 anti-tank, 1 armoured car) for each front province. You advance ONE province a time with a broad front advance and smother enemy. This strategy is fairly reliable, but can be costly and slow.
      BIRDS OF HELL STRATEGY- you guessed it- optimization of air forces! The strategy is fairly good. You get 1 heavy tank and one light (NOT in a stack) for every front province. Try to have more planes than your opponent has nits. LOTS. First take the skies with interceptors, then bombard land forces with A. bomber and T. bomber, then strategically bombard cities. Finally send in the heavys first then the lights.
      RED STORM STRATEGY- combine reserve forces with invasion force that you have been building then combine with defensive forces then BASH the enemy. Seems a bit dumb for its name, but it is fairly simple and reliable.
      Now your troops have marched into the capital of the enemy. The people are cheering and your exhausted forces are resting. Suddenly a rumble is heard. Uh-oh. Your officers start sweating as they spot hundreds of menacing tanks in the distance. Seems like you’ve worn yourself out, and the enemy is still aplenty! But how is this possible?
      Well, it IS possible to wear out an invading force without taking Much casualties. It is called the MAXIMUM CASUALTY POLICY. How its done is a few different ways. The most common is to use the forces best matched against enemy troops. Other ways include wolf pack attacks, best use of defences, etc. So, if this happens what do you do? Well, me, Napoleon Bonaparte am here to answer that. You do NOT keep the land you’ve taken. Instead immediately fall back to original defence line in your provinces. The land you’ve taken is destroyed anyways. However, if some urban cities still have something like level 2 tank plant, keep weaker units there to make sure of their destruction. When you reach your original defence line, create a big force, wait, then use the maximum casualty policy and ATTACK. There is no chance your enemy still has forces left, because A. he doesn’t know you retreated, he thought you had been wiped out, so he wouldn’t keep reserves. B. he would be rebuilding his lost provinces, so his production would be paused.
      Hope you enjoyed and LEARNT from that. Now here is a bonus thread:


      Invasion of the United Kingdom 1.0- Guide for all who want to attack UK


      *Hello reader, sorry this thread is very specific. It can be used for all maps with UK though.

      First of all, decide on where to launch the invasion from. Norway, France, Germany are probably the best choices. If you are not these countries, then conquer them. Now, you have to create a spy network first. Try to have military sabotage in all major cities. This may give you info about the enemy and also destroy their production. The next step is to create an armada. In the simpler maps like road to war where Britain has no empire, all you have to do is focus on the isle.
      *France invasion coast- focus on Brest, Normandy and Bordeaux. These provinces are positioned in very good places, so you may recreate your lost navy and also quickly reach the front. Airstrips on the coast also mean no carriers are needed. Best naval choices are probably lots of subs and destroyers. Cruisers can provide intel with large view though. Now, create a bombardment force. Tactical Bombers are not needed, focus on Fighters and Naval Bombers, then Strategic Bombers. SBs are fairly important as you can wipe out enemy production with them. The Invasion itself, you should send the subs first backed by destroyers, if naval supremacy is established create battleship forces and bombard british coast. Then land and WIN. If playing on a larger map, Africa should not be a problem. Vietnam, though, would be harder. Best chance is to use S.E asia terrain to your advantage.
      *Norway Invasion Coast- Focus on pretty much all western provinces. Again, subs and destroyers. however, carriers may be needed as Norway coast airstrips cannot reach the British isles. Everything else is just like France. If playing on bigger maps… well try to have SOME presence near British colonies so you can quickly take them.
      *German invasion- Easiest of all. Exact same as France. However, you may conquer both France and Norway playing as Germany, so yeah.
      Er that is all. This is only a sub-thread so don’t be surprised about how bad it is.
      “I do not love the sword for its sharpness, nor the arrow for its swiftness, nor the warrior. I love only that which they defend.”

      “If you win, you need not explain!”

      “What difference does it make if destruction is wrought under the name of dictators or in the name of democracy?”

      War is Peace
      Slavery is Freedom
      Weakness is Strength

      The post was edited 1 time, last by GrandEmpire ().

    • Not sure about 1.5 but in 1.0 all you really need is subs and naval bombers.
      Naval bombers to kill destroyers, subs to kill everything else.
      When in doubt (combined stacks) then go with subs.
      They are cheap to produce, cheap to maintain, stealthy, and strong.
    • z00mz00m wrote:

      Not sure about 1.5 but in 1.0 all you really need is subs and naval bombers.
      Naval bombers to kill destroyers, subs to kill everything else.
      When in doubt (combined stacks) then go with subs.
      They are cheap to produce, cheap to maintain, stealthy, and strong.
      Same in 1.5, does depend on what you want to do though. Below are my own recommendations to run a fleet in 1.5.

      If all you want to do is defend from naval invasions then yes, naval bombers and subs is the cheapest way to go. Also means you only have to do research on subs and naval bombers. I do recommend using them simultaneously. With 3 stacks of 10 naval bombers above and stacks of 10 subs in the water to keep the enemy fleet in place you can take down a LOT of ships. Even if they have a lot of cruiser support.

      According to me there are 4 ways to effectively run a fleet, the naval bomber is part of it every time because it is the only thing that can spot subs and fly around to do it in multiple places. The title description states what the fleet enables you to do. It is basically always adding one more unit on top of the tier before. This does mean a lot more research is needed with every tier.

      tier 1) Only subs
      Having nothing but subs can give intel, guard coastlines to spot incoming invasions and sink the occasional ship here and there. Just have a lot of them.

      tier 2) Sub hunting
      Subs and destroyers. Again, subs for intel and guard duty and destroyers to kill enemy subs without having your own troops damaged. Naval bombers do have their part in this but only for spotting enemy subs since they do take damage while killing enemy troops all the time.

      tier 3) Ferrying troops
      Subs, destroyers and cruisers. Subs for the usual and destroyers and cruisers to ferry troops across the water. Cruisers are a must have here to guard from enemy planes. Subs should enable finding a spot as clear as possible for landing though anyway. Destroyers guard the cruisers from subs in this scheme. The fleet should also have a LOT of subs for blocking. So having 10 destroyers, 10 cruisers and 30 subs to use in 3 groups of 10 would be an okay start here. This means 10 subs always stay with the fleet for damage soak and distribution (subs have a different vehicle type class as ships) while the other groups of 10 subs can be used for stalling/blocking moderately sized enemy fleets.

      tier 4) Destruction from the sea
      For this you need subs, destroyers, cruisers and battleships/carriers. Basically you can do one of three things, 1 damage enemy buildings/economy by the coast or 2 destroy enemy units by the coast or 3 give air support to your landings. You can do this with battleships, carriers or both.

      Battleships are more favourable if you are planning to bomb core cities on the water.
      Depending on your enemy having its core on the water your options are somewhat decided. If your enemy has a core somewhere far inland where even your planes can not reach then destroying some units close to the coast is perhaps all you can do together with destroying naval bases. If you enemies core is on the water it could be an interesting strategy to use battleships to bomb coastal cities. This will destroy both the buildings in this city as well as hurt the morale.

      Carriers are more favourable if you want a larger area to destroy units in and be able to pick more targets. Also, carriers can provide air support for any landings you do onto enemy territory.

      The more naval units you use the more research is required and the more your land units suffer by being more under levelled. The only way to counter an enemy navy is with going tier 1 but by having a LOT of subs and naval bombers, or by having a tier higher than your enemy. Battleships or cruisers can be untouchable for other ships because of their range. Deciding what type of fleet your need for a map is very important, if you invest a lot in a fleet you do not need your over all army performance will suffer. For example, if you have a core far away from water and when you get to the water everybody else already has a fleet you will have a major delay if you will try to catch up. However, if your core is on the water having your core cities protected from the water is a very good idea.

      Randomly building some ships is a major reason a lot of players lose a lot of resources on having a navy in the game. If at all possible, sneaking around the enemy navy by using subs for intel gives you a major advantage and should always be at least considered.
    • Agree with everything you said here regarding navy compositions and how to use them.

      I've not found much use for a large variety of ships, on any map, even the Pacific.
      Sure, you can build battleships, they are fun, but they don't compare with bombers.
      They just don't do enough damage, and the research and build time should be spent on more useful units.
      Sure, you can build carriers to ferry planes, but you need half the slots for naval bombers.
      That's the only way to keep your carrier groups alive, is to constantly scout the sea in all directions.
      Or, you can just load 50 planes on transports and ferry them over.
      All you need is subs for scouting a landing spot and subs for escort.
      Once you take the landing zone and build an air base, your air force can land, and you're in business.
      You would need an ungodly amount of resources (and time) to bring 50 war planes by carrier.
      Air bases can be built so cheaply, and so quickly, that the math on carriers simply doesn't add up.
    • Thanks for the replies, very helpful. I definitely agree with you. although with USA if you get battleships (i had 12) they can bash the coast very well. Please reply more. thanks for opinion. Also suggest topics i could create a thread about.
      “I do not love the sword for its sharpness, nor the arrow for its swiftness, nor the warrior. I love only that which they defend.”

      “If you win, you need not explain!”

      “What difference does it make if destruction is wrought under the name of dictators or in the name of democracy?”

      War is Peace
      Slavery is Freedom
      Weakness is Strength
    • Also I actually prefer building a massive Battleship force (not recommended) so I can look cool. But they can be useful, and I think the game UNDERstrenghtened them a bit
      “I do not love the sword for its sharpness, nor the arrow for its swiftness, nor the warrior. I love only that which they defend.”

      “If you win, you need not explain!”

      “What difference does it make if destruction is wrought under the name of dictators or in the name of democracy?”

      War is Peace
      Slavery is Freedom
      Weakness is Strength
    • GrandEmpire wrote:

      The best strategy to use in Naval battles is to not have your navy too spread out.

      The number 1 Naval strategy is to primarily focus on Destroyers. They are faster and will make the option to spread out and scout enemy movements, subbies can also do this. "stick them in" adios....




      GrandEmpire wrote:

      try to focus your assault. however naval bombers and air superiority through carriers is the most important feature.

      Naval bombers & Naval carrier are as specific; these do not seize land, they are not universal to all nations, especially central Asia, Volga or even EU. The Ocean battles fought by a determine air carrier group will succeed, I have been beaten before...and this does work both ways...as a good scout group of destroyers and subs can take down a most determine enemy and their incursions...all this to no avail, to no VP winnings and only considerable economic loss as Naval warfare will only mean sabotage attempts...be advised.



      GrandEmpire wrote:

      i attacked pearl harbour as japan once, and i lost half my navy and failed to even scratch the american navy, but just 3 naval bombers did the job for me and wiped them out.

      A descent Navy will be able to make a strong defence, even under the command of a novice player....however, to ascertain a victory on naval strategy with only three Naval bombers will never rise you the ranks of COW....I have been beaten massive by air carrier group, I did capitulate to the same known strategy as expressed here...such a strategy did mean aircraft carriers incorporating a multitude of Naval bombers, a descent coin of carrier group to dispose upon me....my own as the objective.....This strategy took even the most ardent player, certainly a hard case of time and I could almost of beaten them....I was Maranhao and I did indeed coin some whilst to realise the capacity of Carrier group....of course after I destroyed a considerable piece of the opponents Naval forces (whom used coin).




      GrandEmpire wrote:

      in land battled i find that once again air is most important. to prove my point, i once conquered the whole of India(i was USSR) with just 10 land units but +50 air units. in land battles also try to get behind enemy lines and wreak havok on their mainland

      Towards land battle on air tactical movements, not many will object that YES, bombers are most important.

      Here on GrandEmpire (love the name) air units on mass, will be a big maybe...although I have had the best games with ultimate airforce power....myself I coined over 60 tac bombers, 35 long range, 25 air to air and 25 Naval bombers, and was UK taking out mid east lands and fighting entirety of Americas coalition...also coined massive F OFF Navy and making a mockery of Texas player (sneak move to bomb the S out of Houston and otherwise) only to be later annihilated at Perth to relieve our global strategy.

      Air units on standard play....they cost alot to achieve and as largely an air based Victory this tactic does remain costly, especially as a solo victory.

      Also be aware that winning players with a good thing going, may or certainly will...empty their mainland / homeland so as to deceive and assume mainland incursions...then, crap all over you.
      Images
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    • z00mz00m wrote:

      Not sure about 1.5 but in 1.0 all you really need is subs and naval bombers.
      Naval bombers to kill destroyers, subs to kill everything else.
      When in doubt (combined stacks) then go with subs.
      They are cheap to produce, cheap to maintain, stealthy, and strong.

      Yeah pretty much, to coin a victory; Destroyers can be lesser but are good in bulk no doubt.

    • Thanks for all the replies and compliments. i see myself as somewhat of a strategic expert, but there is always room for more learning. also sorry that this thread was so short, i have written another one that is GREAT. read that and please reply
      “I do not love the sword for its sharpness, nor the arrow for its swiftness, nor the warrior. I love only that which they defend.”

      “If you win, you need not explain!”

      “What difference does it make if destruction is wrought under the name of dictators or in the name of democracy?”

      War is Peace
      Slavery is Freedom
      Weakness is Strength
    • GrandEmpire wrote:

      Also I actually prefer building a massive Battleship force (not recommended) so I can look cool. But they can be useful, and I think the game UNDERstrenghtened them a bit
      To me it does not look cool but it looks more like you wasted a lot of resources. Having a massive battleship force is not recommended in any situation. Even if you do find yourself in a situation to use battleships to your advantage every battleship needs protection. Having 5 battleships for me usually means that there are 10 cruisers, 10 destroyers and 10 subs with them and probably a lot more subs around than that. If that is not how you run them they are just precious resources with a target on their backs for your enemies to shoot down.

      GrandEmpire wrote:

      I see myself as somewhat of a strategic expert
      Thats the spirit!
    • Naval bombers - destroyers - cruisers - battleships - carriers with naval bombers and interceptors

      That's my fleet order.
      "The supreme art of war is to subdue the enemy without fighting."

      - Sun Tzu

      "Diplomacy works with leverage!"

      -Krieg Maker

      "We can wage an attrition war forever with no goal, if one is found otherwise!"

      -Krieg Maker

      "The difference between flirting and diplomacy is that the former requires flattery, the latter requires assurance. Be sure to be in the position of power when trying to win through diplomacy!"

      -Krieg Maker
    • Even after researching them to the max, carriers do not operate enough aircraft to be worth the investment. You can't carry enough air power on carriers to combat land-based air power. To do real damage, you're going to need 20-30 or more planes.

      Carriers are overpriced transports that draw too much attention. Like a railroad gun. People see that, they get an ache to bomb the bejeezus out of it.

      Just research faster transports and ferry them over. Build a proper airbase before landing the planes, so they can go into operation right away. You'll never need a carrier again.
    • I’m currently playing a game as New Zealand against some fairly low level players and I’m using a small amount of battleships for 3 purposes

      1) Bombarding cities- This point has already been discussed

      2) Countering other battleships- Mainly if the battleship is escorted instead of sending a Wolfpack I’ll engage with a sub or 2 and bombard them till they sink

      3) Shock and Awe- again I’m playing against some lower skill players so all of them I fought so far hasn’t had the sense to build counters or focus on my battleships I would never use this strat against high skill players.
      “If nature doesn’t kill us in the next few decades we will take matters into our own hands” -Habo778 (me)
    • z00mz00m wrote:

      Even after researching them to the max, carriers do not operate enough aircraft to be worth the investment. You can't carry enough air power on carriers to combat land-based air power. To do real damage, you're going to need 20-30 or more planes.
      On my last world map I had 15 level 3 carriers that carried 90 planes (50 interceptors, 30 naval bombers and 10 attack bombers) for me. Instant air superiority both during my sea travel and at arrival. Very helpful for the situation I was in.
    • PLEASE DO N0T REPLY AS SUCH TO MY THREADS.
      “I do not love the sword for its sharpness, nor the arrow for its swiftness, nor the warrior. I love only that which they defend.”

      “If you win, you need not explain!”

      “What difference does it make if destruction is wrought under the name of dictators or in the name of democracy?”

      War is Peace
      Slavery is Freedom
      Weakness is Strength
    • That's honestly a bunch of poor advice, some of them inane, some pretty terrible.

      Just to focus on the "invasion of UK" we have useless advice :

      - Strategy is about most efficient use of resource, but really what you propose is to build EVERYTHING :

      Spy network to sabotage and spies
      "An armada" so a full fleet
      Fighters, Naval bombers and strategic bombers,

      This is pretty inane, as "the armada" and "naval bombers" serve the same purpose : clean the sea, and similarly sabotage and strategic bombers (and if you have strategic bombers maybe you should just not invest in sabotage).

      Since according to this strategy you don't need Tactical Bomber, what happens if the enemy just way you a bit in depth with strategic bomber and artillery ? You die.

      - So overall, this is an inane piece of advice, which also include dangerous advice, like :

      "Airstrips on the coast"

      Do NOT build airstrips on the coast, because if you do your planes can be destroyed while refueling by an enemy CC or BB. Build them (usually) one province deep. Similarly, you propose "Cherbourg, Normandy or Bordeaux". Bordeaux to UK is so long that it is exposing your force to interception, and Normandy is pretty bad because it can be coastal bombarded extremely easily if you don't control the sea (and if you do, who cares where you start from). Cherbourg is nice because it it is a very short passage, but in my experience Amiens is better, with the only caveat that there is only one place to land on fast.


      So if you want to conquer UK (or any large island really), there are 4 situations (I ll assume land superiority in all cases)

      - The enemy has very strong naval and air superiority :
      => Don't try it, whatever land superiority you have.

      - The enemy has very strong naval but not air superiority :
      => You need to make sure the enemy fleet is away and that you cross in as little time as possible

      You need sea bombers (that you initially hide), tactical bombers and fighters obviously, and a fleet that even small is worth pursuing. Build Local ports in some provinces (ideally several if you have the resources, else a couple including Amiens). Make sure your landing force remains far away from the coast that the content is not discovered (if it is seen as ¨??" you don't care). Use your small fleet to draw the enemy fleet away (typically, coastal bombardement works fine). Once the enemy fleet is as far as it can be, start embarking and use your naval bombers to clear the way from stragglers submarines. Cross as fast as possible, then dig at least one province deep and build an airport there.
      Counter : If you are UK, either try to spread out smaller fleet while making sure the main fleet you keep "in sight" is strong enough not to fear naval bombers, or if you can't, fight the enemy on the ground on coastal province so our ships can support as soon as they come back.

      - The enemy has very strong air but not naval superiority :
      => This one is easier. Embark your units out of air range, and merge it in a megastack that includes has many ships (including critically cruisers) as possible. Don't hesitate to bring terrible land units you don't need, what you need is to have so many units that the damage caused by the naval attack is extremely spread out and little damage your invasion force. Then cross, speed is not useless but not critical either.
      if you check my Let's Play in my signature, there is an example of such a move from Yemen to Madagascar against total enemy air superiority.

      - The enemy has no superiority
      => No advice needed :)


      - What about espionage ?
      Not specifically useful. You can usually scout by planes, and sabotage is unreliable

      - What about strategic bombers ?
      Pretty useful before the invasion starts, especially if you economy is significantly stronger than the UK one. Once the invasion begins, they are only marginally useful.


      I won't even get on the non naval advice, they are from someonee who does not understand where the game is different from real-life tactic & strategy.

      The post was edited 4 times, last by Chimere ().

    • I will ignore your ignorant insults. I said that the advice for UK and navy and land invasion is bad, they were early drafts. di you even read my excellent piece on defense and counter attack which could be used and understood by everyone? do not think yourself so high and others so low. i could beat you in a 1v1 anytime of the day. Dont think yourself superior and others inferior, Mr. Chimeri. your advice isnt exactly detailed or good either. get experience before you speak
      “I do not love the sword for its sharpness, nor the arrow for its swiftness, nor the warrior. I love only that which they defend.”

      “If you win, you need not explain!”

      “What difference does it make if destruction is wrought under the name of dictators or in the name of democracy?”

      War is Peace
      Slavery is Freedom
      Weakness is Strength
    • Your advice on defense and counter-attack are basically worthless (literally, they have no value - like the one saying it is better to have two lines of defense level 1 rather than one level 3 when in CoW you cannot disengage from a battle unlike real life).

      As for battle experience, your account has been created in October 2020 and your examples are you defeating India and Persia ... with USSR.
    • you are VERY ignorant. my advice is NOT useless at all, since it has been PROVEN. as for indoa and persia with USSR, why, you ignorant know-it-all, i beat them at the same time as being attacked by Italy, Germany, UK and Japan, all active. my forum account was created recently, but ive been playing CoW for nearly a year and have fought in +120 games. so please stop thinking yourself a god.
      “I do not love the sword for its sharpness, nor the arrow for its swiftness, nor the warrior. I love only that which they defend.”

      “If you win, you need not explain!”

      “What difference does it make if destruction is wrought under the name of dictators or in the name of democracy?”

      War is Peace
      Slavery is Freedom
      Weakness is Strength
    • READ please
      Imagine you are sitting right next to a country that does not have good relations with you. Militarization is sparking on the borders, and small skirmishes are being fought out. Your scout planes see a large invasion force, and you call on the war cabinet to discuss what to do. They will suggest the following:
      *ATTACK FIRST- not usually a good idea. The enemy has been preparing for war, while you haven’t. plus, an attack would make you the aggressor, also the militarization may be somewhat of a misunderstanding that can be settled without war. So I would not pick this option. If you are desperate though, try to have reserve troops so that you can fall back. Also If you are an experienced player you may choose this option.
      *DIPLOMACY- probably the easiest and safest way to make things right. Send in groups of ambassadors. Try to make somewhat of an alliance. Explain yourself and engage in talks. However, most of the time this doesn’t work. Still, try. (never pay the enemy for peace though, that usually CONFIRMS their invasion)
      *DEFENSIVE BUILD-UP- there we go! The best choice. Now, defensive build-up isn’t just fortifications and bunkers. You also need a network of roads going from all the important production provinces to the front. Plus, try to have an uneven fortification line (uneven to your advantage). Also remember that 2 lines of level 1 forts are better than 1 line of level 3 forts, as you can fall back. Falling back is very important. Start construction of airstrips too. Remember to have anti-air in urban and front provinces since the enemy is sure to bomb them. This is very helpful; since the moment the enemy’s air force collapses you can start bombardment. Try to always spy as much as possible, you can literally cripple an entire country with just espionage (I know so because I did so against Persia as USSR, I had +3 spies in every one of his provinces. He was crippled and went inactive) defensive units are also important. Try having them on the front, and offensive units further back to launch counter attacks. Also, don’t pointlessly hold on to doomed urban provinces.
      COUNTER ATTACKS- so now your armies are cheering. The enemy has been unable to get past your defensive line. Victory is at hand. Or is it? You call upon your top generals to discuss a counter attack. The following are some strategies I made up myself.
      THE BULLCHARGE STRATEGY- after your enemy’s invasion force has been crippled, immediately launch an attack. With Bullcharge air is discarded and only ground should be focused upon. However, an important concept of Bullcharge is anti-air. Each stack should have one. Bullcharge’s build up itself is mainly heavy units, H tanks, Commandos and railroad guns/rockets. How Bullcharge goes is that you launch 1 rocket at every enemy front province then send in the Heavys toward urban cities. Lighter units will take the rural provinces with speed. This is a very good strategy and I have used it successfully against enemies who outnumbered me 2 to 1.
      SILVER WOLF STRATEGY- I did not create this strategy by myself. It was discussed out with some of my friends. Basically the strategy uses the mixed units to its utmost advantage. You need to create a PERFECTLY balanced stack (1 heavy tank, 1 tank destroyer, 1 mechanized infant. or commando, 1 ant air, 1 anti-tank, 1 armoured car) for each front province. You advance ONE province a time with a broad front advance and smother enemy. This strategy is fairly reliable, but can be costly and slow.
      BIRDS OF HELL STRATEGY- you guessed it- optimization of air forces! The strategy is fairly good. You get 1 heavy tank and one light (NOT in a stack) for every front province. Try to have more planes than your opponent has nits. LOTS. First take the skies with interceptors, then bombard land forces with A. bomber and T. bomber, then strategically bombard cities. Finally send in the heavys first then the lights.
      RED STORM STRATEGY- combine reserve forces with invasion force that you have been building then combine with defensive forces then BASH the enemy. Seems a bit dumb for its name, but it is fairly simple and reliable.
      Now your troops have marched into the capital of the enemy. The people are cheering and your exhausted forces are resting. Suddenly a rumble is heard. Uh-oh. Your officers start sweating as they spot hundreds of menacing tanks in the distance. Seems like you’ve worn yourself out, and the enemy is still aplenty! But how is this possible?
      Well, it IS possible to wear out an invading force without taking Much casualties. It is called the MAXIMUM CASUALTY POLICY. How its done is a few different ways. The most common is to use the forces best matched against enemy troops. Other ways include wolf pack attacks, best use of defences, etc. So, if this happens what do you do? Well, me, Napoleon Bonaparte am here to answer that. You do NOT keep the land you’ve taken. Instead immediately fall back to original defence line in your provinces. The land you’ve taken is destroyed anyways. However, if some urban cities still have something like level 2 tank plant, keep weaker units there to make sure of their destruction. When you reach your original defence line, create a big force, wait, then use the maximum casualty policy and ATTACK. There is no chance your enemy still has forces left, because A. he doesn’t know you retreated, he thought you had been wiped out, so he wouldn’t keep reserves. B. he would be rebuilding his lost provinces, so his production would be paused.
      “I do not love the sword for its sharpness, nor the arrow for its swiftness, nor the warrior. I love only that which they defend.”

      “If you win, you need not explain!”

      “What difference does it make if destruction is wrought under the name of dictators or in the name of democracy?”

      War is Peace
      Slavery is Freedom
      Weakness is Strength