I came back from not playing this game for a while to see many new changes I love! New units, features, and especially doctrines. I think another step in this direction could be to build off of doctrines and add decisions, different ideologies that influence what decisions you can make and add certain buffs/debuffs to production, building, specific unit types and generic ones to all. It gives a lot more depth to your gameplay and how you chose to play and I would love to see the developers at least consider this!
Possible Ideology and Political Decisions
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I do like to have morale and economic boosts specifically to a doctrine.
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That's a great idea!
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I'd like to choose my doctrine rather than being assigned one.
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Weids wrote:
I'd like to choose my doctrine rather than being assigned one.
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Weids wrote:
I'd like to choose my doctrine rather than being assigned one.
For example, let's say Country B has the Allies doctrine, and Country A, who is AI, has Comintern. Country B and Country A go to war, and Country B decides to mass produce weak units to overwhelm Country A, as Comintern countries have cheaper production, but they are weaker. Suddenly, a player joins and chooses country A, and switches to the Axis doctrine. They have produced many troops, because they are cheap, but they were previously weak. Now, they have become powerful, as that is the Axis doctrine strength. Country B will stand no chance.
As you can see, it is more fair to have fixed doctrines.DoctorDR1
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