I would propose the following:
#1 Create a cooldown for gold use per province. If you spend gold in Detroit to rush a building, you cannot rush another building or unit for an hour. Some can rush 10 units if they have 10 ICs, but not 10 units from 1 IC.
#2 Spending gold to rush research will not move the meter past 75% complete. The combination of this, and #1 prevents mass tacs on day 2, and ridiculous tech imbalance on day 8.
#3 Remove all functionality for gold use on the espionage tab. Every single one of these options are purely toxic in nature and should be disabled completely.
There you have it. Enact these changes, and gold use would still be common, but it wouldnt be game breaking. Gold usage wouldnt have the "negative stigma" that it currently has, where everyone instantly hates anyone who uses gold because it ruins the game.
A happy and healthy community = more people staying, and a growing member base. Which means more people to spend money. So while you will have fewer of those aholes who spend $100 in 5 minutes, you will have a lot more people spending $5 here and there because they arent afraid of being BM'd and ganged up on.
If you agree with these suggestions, please like this post. Encourage your friends in game to log into the forums and do the same. If you have suggestions to modify this, leave them below. Discussion is encouraged! But most importantly, please keep in mind that at the end of the day, this is a business. And the only chance for change is a solution that improves the game while ensuring the developer can continue to make money.
#1 Create a cooldown for gold use per province. If you spend gold in Detroit to rush a building, you cannot rush another building or unit for an hour. Some can rush 10 units if they have 10 ICs, but not 10 units from 1 IC.
#2 Spending gold to rush research will not move the meter past 75% complete. The combination of this, and #1 prevents mass tacs on day 2, and ridiculous tech imbalance on day 8.
#3 Remove all functionality for gold use on the espionage tab. Every single one of these options are purely toxic in nature and should be disabled completely.
There you have it. Enact these changes, and gold use would still be common, but it wouldnt be game breaking. Gold usage wouldnt have the "negative stigma" that it currently has, where everyone instantly hates anyone who uses gold because it ruins the game.
A happy and healthy community = more people staying, and a growing member base. Which means more people to spend money. So while you will have fewer of those aholes who spend $100 in 5 minutes, you will have a lot more people spending $5 here and there because they arent afraid of being BM'd and ganged up on.
If you agree with these suggestions, please like this post. Encourage your friends in game to log into the forums and do the same. If you have suggestions to modify this, leave them below. Discussion is encouraged! But most importantly, please keep in mind that at the end of the day, this is a business. And the only chance for change is a solution that improves the game while ensuring the developer can continue to make money.